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Fortune Telling and Battleships

In this update I’m going to showcase two different projects I did for SciPlay. The first is some creepy, orchestral hybrid music for a slot called Ouija 2: Board of Fortune. And the second is a promo video for another slot I did called Battleship Floating Fortress. Now you see why I named this update “Fortune Telling and Battleships.” 😛

Ouija 2: Board of Fortune

The artwork and vibe of this slot is one of my favorites. My good friend and co-worker Logynn B Hailey did all of the artwork and I always love it when we get to collaborate on things. You can see a lot of her artwork on her Behance page: https://www.behance.net/logynn-b-hailley.

Totally dig the art style!! Love writing creepy music!

This is the extended version, which allows the main theme to loop for a bit. I hope you enjoy it! If you wanna play the game or see more of what SciPlay is putting out, go here: https://www.facebook.com/GoldFishCasinoSlots/

Battleship Floating Fortress

The second thing I wanted to showcase is a bit unique. It’s a promo video for Battleship Floating Fortress and it was made by one of our in-house video editors that took a bunch of the music tracks and sound effects I’d created for the slot. So while I didn’t have anything to do with the actual audio edit of the promo, it’s using all of my work. I think our video editor did a fantastic job!

This was one of the most complex slots I’d worked on to date!

We even used one of our mathematicians, who served in the Navy, for the voice overs! If you’d like to check out this slot and the other cool slots happening inside Monopoly Slots, then go here: https://apps.facebook.com/monopoly-slots/. I’ll be posting the full, main theme soon.

That’s about it for now. Hope you’re all doing great.

WHO AM I?

Nate Madsen is a 14 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SciPlay for nearly 3 years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with him here: https://madsenstudios.com/contact/

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Lots O Updates

How’s that for a title? 🙂 But this update is HUGE. Saxophones… skateboarding birds, fighting quadrupeds, E3 devolving, Careless Whispers… lots to discuss. Let’s dig in!

Devolver E3 Conference

So life has been crazy but very good lately and I’ve got several things to update you all on. First off, I was lucky enough to provide some saxophone recordings to John Robert Matz’s score for this year’s Devolver E3 conference. If you haven’t seen it yet, you can stream the entire video here:

John Robert Matz is an amazing composer and musician that I’ve been friends with since 2015-ish when we first jammed in a hotel conference room at GDC. And then got politely kicked out because it was after hours! 😛 John was kind enough to ask me to record some alto saxophone parts and I had a blast being a part of it! You can hear one of the cues here: https://johnrobertmatz.bandcamp.com/track/linda

SkateBIRD

SkateBird, developed by Glass Bottom Games with music by Nathan Madsen.
This bird’s gotta smooth ride.

It’s also been a while since I’ve done an update on SkateBIRD! There’s plenty I’m not allowed to discuss yet but what I can share with you is that we funded our Kickstarter and then some! Our initial goal was $20k, which would be enough to allow us to make the base game but thanks to an amazing community and tons of really positive press, we reached $67,200!! This allows for several cool stretch goals to be added to the game including:

Breadslices of Life – unlock side stories exploring the rise of birb skating
Skate Heaven – bonus level
Super Create-A-Birb – deeper level of customizing your birb
Pet-A-Birb – you can now pet your birb in-game
Outdoor Skate Park – another bonus level… that’s OUTSIDE!
Birb in Many Shapes – allows for more unique shapes of birb models which increase the amount of birb species we can have in-game
Photo Mode – makes the in-game screen shot mode much more in-depth

You can hear some of the OST I’m working on here:

The Heron eats many fish.

Them’s Fighting Herds

Cue the insanity…

Back in 2016 I started working with an indie developer, Mane6, on a neat fighting game called Them’s Fighting Herds. I was in charge of doing the sound design for all of the creatures, special abilities and spells. It was a really fun project. Fast forward to SkateBIRD (mentioned above) and I discovered that Glass Bottom Games and Mane6 have partnered up! Mane6 is creating artwork from the characters in Them’s Fighting Herd for use on in-game skateboards. What a crazy twist and talk about a small world! Here’s one of them that I absolutely LOVE:

If I could skateboard in real life, I’d TOTALLY have one of these…

You can see and hear some of Them’s Fighting Herds and my sound design here:

Inside:Outside Saxophone Retreat

Plenty of late nights running jazz standards, improvising or working on technique. And Careless Whispers…

This is how my studio looks most days and nights. Outside of game audio, I’m still woodshedding my saxophone quite a bit in prep of this year’s Inside:Outside Retreat. This year’s feature guest lecturer is Jeff Coffin, who’s played with Dave Matthews Band, Bela Fleck and the Flecktones and many others. And Bob freakin’ Reynolds will be there too (guy’s a KILLER player) among several other amazing musicians. I’m both super excited and terrified. Should be a great week of learning and growing! And yes… I use my piano as a desk/work bench. DON’T JUDGE ME!

That’s about it (for now)…

That’s about it for this update. There are a few other things I’m taking part in that I cannot talk too much about right now. I’m working on some sound design for a VST. Still working at SciPlay and loving it. As more things get made public, I’ll be sure to update y’all. On the personal side, we’ve got some family vacation planned soon (cannot wait) and I’m trying to get back into the routine of working out and eating better. (Curse you chocolate!)

WHO AM I?

Nate Madsen is a 14 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SciPlay for nearly 3 years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with him here: https://madsenstudios.com/contact/

nathan-madsen-audio-composer-sound-designer-austin-texas

Oh. My. Pig. I mean… bird.

As some of you know, I’ve been working with Glass Bottom Games now since 2010. We’ve been off making odd, quirky and fun games which has been slowly growing a following. Our latest project, SkateBird is now featured on the front page of Gamasutra!

Totally blown away by this! You can read the article here.

Megan Fox, the founder of Glass Bottom Games has a real knack for finding highly unique, different and creative niches for our games to live. Working with her has been a complete blast. I’m very excited by the reception of Skatebird so far and am eager to get the game out to the public once it’s ready.

Go check out the announcement trailer for the game below and stay tuned for more updates!

WHO AM I?

Nate Madsen is a 13 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SGI for over two years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. And he’s considering taking up the bagpipes and really enjoys craft beer. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with him here: https://madsenstudios.com/contact/

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Episode 18: The Negotiation

Here’s the next episode of Madsen’s Musings which talks about a negotiation technique I recently used that worked out quite nicely. In this situation, I was able to get a client to increase their price point significantly by describing how I can add in more solutions and options and save them time and effort. Check out the video and hit me up with any questions or ideas you may have. Also please consider liking, subscribing and commenting on my vlogs. I hope you enjoy the episode:

WANNA GET IN TOUCH?

I’m always looking for more freelance work outside of my SGI stuff. If you think I may be a fit for your next project, let’s chat! I can do all kinds of things: music composition and production, recording remotely (saxophone and piano), mixing and mastering, implementation and testing as well as pre and post production work. I hope you enjoy this theme from Neptune’s Dynasty and please get in touch using the link above.

WHO AM I?

Nate Madsen is a 13 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SGI for over two years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. And he’s considering taking up the bagpipes and really enjoys craft beer. He’s also never met BBQ that he didn’t consider a close friend. He’s currently living in Austin, TX and his is favorite color is green.

austin-texas-composer-sound-designer

Neptune’s Dynasty

The theme for Neptune’s Dynasty was really fun for me to put together. The idea was to create an epic vibe that’s on par with things like God of War, Skyrim or all of those classic Roman adventure films from Hollywood but make it a little less angry. But it is all about the god Neptune, after all. So it needed to have some “tidal” movement in there. The fun challenge was then trying to make it something that will work for a slot game. Check it out!

Wanna get in touch?

Let’s chat! https://madsenstudios.com/contact/

I’m always looking for more freelance work outside of my SGI stuff. If you think I may be a fit for your next project, let’s chat! I can do all kinds of things: music composition and production, recording remotely (saxophone and piano), mixing and mastering, implementation and testing as well as pre and post production work. I hope you enjoy this theme from Neptune’s Dynasty and please get in touch using the link above.

Who Am I?

Nate Madsen is a 13 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SGI for over two years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. And he’s considering taking up the bagpipes and really enjoys craft beer. He’s currently living in Austin, TX and his is favorite color is green.

nathan-madsen-composer-sound-designer-Austin-Texas-reframing

Madsen’s Musings: Episode 4 – Reframing

The fourth episode of Madsen’s Musings is now out! In this episode, I discuss the concept of reframing your mental picture or idea of yourself, your work and your place in the industry. It’s an important concept that I feel can really help keep one focused on the right goals, and not get too distracted by comparing one’s stature to someone else’s.

The cool thing about reframing is that it can apply to anything! Struggling to lose weight? Try reframing your mindset to focus on the victories you ARE having in that journey. Wanting to build up your brand and getting frustrated? Change your focus on to what you’ve done well so far while pushing to learn and do more for your brand over time.

So much of the journey in professional audio is many tiny steps done over a period of time. Invest in yourself and keep your mental image of yourself in check with reframing.

If you like what I’m doing with this vlog, please consider subscribing! If you have questions or topics you want me to cover – get in touch! I’d love to help out. And if you want to learn more about me and my work – just reach out!

Thanks!

Bio:
Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow. He’s also quite fond of fancy beers.

nathan-madsen-composer-sound-designer-austin-texas-vlog

Madsen’s Musings Episode 3: Having a System

The third episode of Madsen’s Musing vlog is now out!

Watch it here!

This episode discusses the importance of having a system to help you have the best odds when freelancing, networking and practicing. Madsen’s Musings is a new vlog series that I’m putting out on a (hopefully) weekly basis. This series will cover various topics including how to break into the industry, working with clients and how to balance work/life balance among many other subjects.

If you like what I’m doing with this vlog, please consider subscribing! If you have questions or topics you want me to cover – shoot me a message! I’d love to help out. And if you want to learn more about me and my work – just reach out!

Thanks!

Bio:
Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow. He’s also quite fond of fancy beers.

nathan-madsen-vlog-musing-composer-sound-designer-Austin-Texas

New Vlog Madsen’s Musings is now out!

It’s been a while since my last update! I’m very excited to share with you the first episode of my new vlog, Madsen’s Musings. In this series, I’ll discuss all things audio – from music composition to production, to sound design and focus quite a bit on the human elements of being a working composer/sound designer. Wanna know how to get into the industry? Want to know how to improve your online presence? I’m also setting up interviews with other industry pros for future episodes! This is the vlog for you!

Check out episode 1 here: Madsen’s Musings – Episode 1 : Are You Hyper Critical?

I’ll be learning as I go as well! This is my first vlog series to produce and publish, so I’m sure I’ll be changing my approaches, gear and techniques as I get deeper in the process. If you have some questions or topics you’d like to have discussed, please reach out on the YT channel! Comments, feedback and thumbs up are also more than welcomed! This vlog series also showcases my newly animated Madsen Studios logo with original sound design that I put to it! I’m looking forward to making Madsen’s Musings a content rich resource that encourages and teaches others as well as myself. Come take part and let’s learn together!

This first episode deals with a topic that impacts so many of us creative types: being hyper critical of our own work! This can quickly lead down a path where our inspiration, morale and energy level suffer, which makes being creative that much harder. Check out the episode to hear more about what I have to say about this topic. And please subscribe so you don’t miss future episodes. I’ve got about 21 more videos planned out and several others already in the production or post production phases.

Want to get in touch with me directly? Want to work together? Curious what my favorite candy bar is? Get in touch!

Thanks so much!

Nate

Bio:
Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow. He’s also quite fond of fancy beers.

composer-sound-designer-game-spartan-fist

Spartan Fist is OUT!

What is Spartan Fist?

As the game’s page says: “Fight your way to fame, fortune and glory in this first-person puncher as you work to retrieve the fabled Spartan Fist. Playing as Emma Jones, a down-and-out detective working to earn her keep, you’ll tap your inner badass as you punch dudes so hard they explode. Navigate through an arena that’s different each time you play and delve into a whimsically gritty and colorfully punk pixilated world while fighting your way to the top.”

Steam link: https://store.steampowered.com/app/632170/Spartan_Fist/

You can stream and purchase the soundtrack here:

Spartan Fist is probably one of the most aggressive games I’ve ever scored! It’s a first person puncher for crying out loud! 😛 When Megan Fox, the owner and creative force behind Glass Bottom Games, approached me about Emma Jones and her next adventure, I was definitely intrigued. Like with Hot Tin Roof, where we fused chiptune and noir style jazz together, we knew that we wanted to fuse chiptune music with something. But what? What style would best fit the gritty world of punching dudes so hard they explode?!

The answer, of course, was punk.

Admittedly, punk music wasn’t a style I was super versed in. I’d heard of the Sex Pistols and the Ramones. I’d played Rockband during college. I’d even heard some more modern punk-ish style bands but punk music wasn’t easily in my wheel house. Enter an old friend of mine, Ben Cockerham! Besides being one of NYC’s most dapper dressers and a great guitarist well versed in funk, jazz and many other styles – Ben knew how to make punk sounds. This album wouldn’t have been possible without his help! Thank you Ben! Check out some of his great work here: http://bencockerham.com/music/

The voice of Emma Jones this time is played by Fryda Wolff. She’s been in a lot of cool things that you’ve probably heard of – Trolls The Beat Goes On, Mass Effect: Andromeda and Guardians of the Galaxy: The Tall Tales Series to name just a few. Go check out all of her work here: https://www.imdb.com/name/nm1488849/

Finally Megan Fox has been a pure JOY to work with. It’s rare to find a client that will push you into areas you don’t initially feel comfortable. Or ready for. But she’s just that type of client. The way we work together is pure collaboration and it’s a ton of fun! Check out the game and more of Megan’s work here: http://spartanfist.com/

A quick note about this soundtrack

In the song listing you’ll see “No melody” versions along side “Arena versions” and “Boss fight” versions of songs. Most people know what Boss fight means but “No melody” and “Arena” are a bit more vague. The “No melody” versions appear in the game when you’re going in between arenas. So much of the soundtrack is completely in your face, front and center that we wanted to give the player a little bit of a reprieve (but not too much!) before they re-enter the fray. The “Arena versions” of the tracks are what you’d hear while fighting in the… well… arena. Simple right? For the “Boss fights” we wanted to increase the already high energy to a new level because you’re fighting a boss. This is a big deal. Those bosses are pretty tough… and big.

This soundtrack is completely different from almost anything else I’ve ever done. And I think it fits the world of Spartan Fist very well. I hope you enjoy it. And watch out for the left hook. It can sneak up on ya.

Want to work with me on a project? Reach out! I’d love to partner up with you!

Bio:
Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow.