Spartan Fist is O...
What is Spartan Fist? As the game’s page says: “Fight your way to fame, fortune and […]View Post...
I’m an Austin, TX based professional composer-sound designer who has supported over 575 projects (full list here) in the video game, anime, web design and indie film markets. My services and rates are flexible enough to work with teams of all kinds of budgets, sizes and needs.
Want to read over my resume? Here you go!
Want to license or buy my music? It’s easy! Shoot me a message and we’ll work out the details. I also have CDs for streaming and for sale here: Band Camp.
Need to get in touch? nate (AT) madsenstudios (DOT) com. I’ll get back to you ASAP!
I make noises! As a pro saxophonist as well as a jazz pianist, I've performed with a wide variety of ensembles and have also taught private lessons. My audio has been heard on Nintendo DS, Sony PSP, PC and Internet games as well as commercials, trailers, CDs, films and has represented brands as large as LEGO, Monopoly, MechWarrior and The Mortal Instruments.
I've been making professional audio since 2005 and have worked in-house as well as freelanced on teams as small as 2 people and as large as 200+ members. I'm comfortable in many situations and can provide audio in a number of styles and approaches. I also moderate Gamedev's audio forum.
Here you can check out Madsen Studios video reel. The project and company I worked with are listed. Each clip is from a project I was officially involved in (roles listed in the Sizzler reel). Need even more music? Go here: http://madsenstudios.com/music/
|Madsen Studios Sound Design Reel from Madsen Studios LLC on Vimeo.||Madsen Studios LLC Sizzler Reel from Madsen Studios LLC on Vimeo.|
The first thing I do is learn as much about your project as I can. This way I can provide the best possible audio solutions. Also during this first phase, we'll set up all of the terms to keep everything clear, precise to better protect both you and me.
This is where the real fun starts! During production, I'll keep you closely in the loop by providing consistent updates and drafts for review. By keeping you involved during the production, we avoid common problems such as going too far off target, going over budget or missing deadlines.
Before finishing up the project, we'll do a full review of all of the audio produced to ensure everything is sounding and behaving as you and I intend. Is anything way too loud or soft? Is the implementation working properly? We wanna make sure everything is perfect!
Once everything is approved, we'll settle up the rest of the terms and give each other a high five! (Or a firm handshake.) After the project is released publicly, I'll do my part in promoting it and you via various social media. With each client, I strive to create a relationship instead of a one-time job. I've been fortunate to have many clients come back for repeat work and it's the best compliment I can get!
Music – Composition – Arrangement – Transcription – Teaching – Production – Mixing – Implementation
Sound Design – Production – Recording – Editing – Implementation
Voice Overs – Direction – Recording – Performing – Editing – Implementation
Record Sax Parts – Soprano – Alto – Tenor – C-Melody – Classical – Jazz – Rock
Consulting – Need some pre-production guidance? Trying to scope out viable audio solutions? I can help.
Private Lessons – Currently only for piano, saxophone, compostion and production. For more info check out my Private Lessons page.
Working with Nathan has been fantastic. He's always on point with precisely the bleep or bloop we need. - Megan Fox, glassbottomgames.com
Nate played a vital part in the creation of my Handwriting Heroes application. The music, sound design, vocal recording and voice over were of exceptional quality and definitely exceeded expectation. - Cheryl Bregman, Appy Therapy
Nathan Madsen's instrumental background brings a stunning touch to every piece of composition he works on and he has an amazing ability to be a chameleon for any and all inarticulate clients who have ideas, but need a musical artist to bring them alive. - Andrea Kile Peterson, Director, Filmmaker, Editor
Nate is an extremely easy person to work with; paying careful attention to notes and returning work to the specifications you’re looking for, always ensuring that everything is precisely as you need it. - Ben Woodlriss Look/Think Films
Working with Nathan was a real pleasure. His ability to transform words/descriptions into music is wonderful. I'll make sure to contact him for all my future projects. - Khalil Slimi, pixelka.com
Madsen Studios really came through for us! He helped with everything from sound FX, to music to voice overs for our game. I would highly recommend working with Nathan! - Scott Brown, wyrmbyte.com
It’s been my pleasure to work with Nathan as a recording engineer for the Aurora Symphony. The quality of his recordings surpasses any other recordings that we’ve had. - Rich Dutson, aurorasymphony.org
This is a shout out to Nathan Madsen and Madsen Studios for work on one of our latest apps, Sphero Exile. Nathan is the best at taking a vision and making it sound unreal. - Benjamin Monlezun, gosphero.com
Nate was an absolute pleasure to work with. His professionalism and speed facilitated our accelerated game development without compromising on quality. - Billy Garretsen, icecapgames.com
Nate has a great skill in being able to spot where and HOW to use music and sound effects in video games. - Simon Taylor, plasticcowgames.com
Nate’s been fantastic – his work for Wolf Toss sparkles with humor and inventiveness. Everyone who plays the game comments on how much they love the sound design. We couldn’t be happier and hope to work with Nate on more projects in the future. - Patrick Meehan, Zipline Games
I am absolutely blown away by the sensitivity of your music! It is heartfelt, passionate and leaves plenty of room to enjoy it on a personal level. Nicely done! Aaron Marks, onyourmarkmusic.com
Nathan makes great work and doesn’t make you think twice by hiring him again, fast and Hollywood quality. Always on time, can deal with stressful deadlines. He is the right man for any sound job you need. - Boris Raguza, Camel101.com
Nathan is a fast, flexible and highly talented composer. I’ve hired Nathan for several projects and he always comes thru on time and on budget. He is easy to work with and dedicated to making great music that the client will sign off on. - Chris Seifert, Creature Vox Workshop
As I go through and make the final tweaks to the sound levels for our project, I wanted to let you know that I am very pleased with results. The game is much better with the excellent music and sounds that you provided. I can’t thank you enough. - Tom Kier, endlesswavesoftware.com
I just want to give a shout out, I’m contracting some work out to Nathan on a project currently and all I can say is that he has out performed every expectation I had for his part–really brilliant work and I am a pleased client. - Dan Reynolds, Musicneer
He was very receptive of my ideas and was quick to implement them. Other than that, he obviously knows how music is used inside video games because of his creative and insightful suggestions. - Krešimir Cvitanović, rebubbled.com
Nathan has been a pleasure to work with on Ninjatown: Trees of Doom. Enthusiastic, professional and detailed, he produced high quality work for us in a very short time. I’d highly recommend him for other iPhone projects. - Brandon Curiel, venan.com
Nathan is a dedicated, passionate composer. He has a very positive outlook, responds well to feedback, and genuinely desires to improve his craft. I enjoyed working with Nathan on both a personal and professional level. - Ryan Seabury, GLHF
I have worked with Nathan on several projects and all I can say is that he is not only a dedicated and competent professional, but also someone you can connect with on a personal level. Working with Nathan has always been an enjoyable and highly productive experience for me. - Markus Krichel, NetDevil
Nathan is great to work with, and produces great work. Nathan is punctual and professional, and we look forward to working with him again. - Jeff Leigh, antilia-game.com
Nathan has great talent and enthusiasm. He is a pleasure to work with and he exceeded my expectations. His willingness to make sure everything was perfect will definitely keep me counting on Nathan for future projects. - Will Loconto, willloconto.com
Nate always completed tasks assigned to him to our utmost satisfaction. His working methods were always marked by trustworthiness and absolute dependability. - Niels Bauer, nielsbauergames.com
In our time together at Funimation, Nate went above and beyond the call of duty every step of the way, and he did it with the greatest of ease. Always eager to help and always searching for ways to make everything better and more efficient. - Duane Deering, funimation.com
It has been a pleasure to work with you; you have delivered top quality sounds in barely no time which has been perfect as I’ve been able to focus other elements in the game knowing that the sound effects were there when I needed them. - Andreas Jirénius, SOLO development
Nathan brings great energy and dedication to his work. It was a pleasure working with such an upbeat and enthusiastic team partner. - Charlotte McMillan, Composer
Just wanted to say thanks, it was great working with you on our latest game title, overall a great experience! The music and sound effects you provided really brings the game to life. - Chris Reed, www.nspgames.com
What is Spartan Fist? As the game’s page says: “Fight your way to fame, fortune and […]View Post...
It’s been a good long while since I’ve updated this site! Sorry about that! So some […]View Post...
The View Upon the Horizon is a piece that I wrote just for fun! I was […]View Post...
I was very pleased to help out with a new Kickstarter for a new boardgame called […]View Post...
In this video tutorial, I discuss how to address edit changes to the film after you’ve […]View Post...
Megan and the crew over at Glassbottom Games have been busy making Spartan Fist, a first […]View Post...
Pixel Carrot Studio hired me to compose music for their new puzzle game called Rainbow Splash. […]View Post...
Major update! I’m very pleased to announce that I’ve been helping out as a sound designer […]View Post...
Using Tempo to Add More Realism One of the best ways composers can add more realism […]View Post...
Need a custom quote? Curious about how Madsen Studios LLC can help with your next project? Wanna know what my favorite color is? Get in touch with Madsen Studios! I’ll get back to you ASAP!
Nate (AT) madsenstudios (DOT) com
Carrier pigeon also works. 😛