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Mellow Birds & Update

It’s been too long since I’ve done an update! So here goes!

Glass Bottom Games’ newest project, SkateBird, got a nice write up in Wireframe, Issue 11. The author was kind enough to include a little blurb about the music!

Wireframe's write up about SkateBird - a new game being developed by Glass Bottom Games with music by composer/sound designer, Nathan Madsen.

SkateBird has been a very unique project for me – taking me into places I’ve not been as an artist yet. I’m using methods new(er) to me and the reaction to the music has been very, very positive! I’m thrilled by this and it’s pushing me forward to keep trying new stuff and seeing what else is possible with SkateBird and it’s soundscape.

If you want to hear the title track, go here: https://www.youtube.com/watch?v=l4jbxWUXvek

There’s been more music added to the OST but it’s not released yet so hang tight. Once more stuff is made public, I’ll be sure to update you all.

What else is happening?

In other news, the move into our new house is basically complete… minus a box here or there. 😛 Today I’m hoping to put up the new acoustic panels for my studio and then I’ll share some pics soon-ish. One thing at a time!

Outside of freelancing, I’m still working at SGI and loving it! They’re treating me very well and I love what I do and who I get to work with! I’m also confirmed for the Inside:Outside Saxophone retreat later this summer and very excited about that! I’ve been spending a lot more time on my horns in preparation for that event. Should be a great opportunity to grow and learn some more about the saxophone and music in general. My vlogs have slowed down with the house move and some travel for work but I’ve got some plans and will be returning to that soon.

If you need custom audio for your film or game or if you want to talk about music production and composition over craft beer… or if you like basketball as much as I do – let’s chat! And next time I’ll not wait so long to update! Promises.

Who am I?

Nate Madsen is a 13 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SGI for 2.5 years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with him here: https://madsenstudios.com/contact/

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Skatebird

A bird… riding a skate board?

When Megan Fox of Glass Bottom Games approached me with her next game idea of a bird riding a skateboard, I was more than intrigued. It’s called Skatebird. Once I saw some of the gameplay and how cute the bird was skating around, doing grinds, a frontside or an ollie I knew this was something special. This is also the first time that Megan and I have stepped away from the chiptune fusion idea and, instead, are focused on low-fi hiphop meets jazz meets birdcalls. This was Megan’s idea and I think it’s brilliant! Combine voice over samples that give facts about birds mixed in with some bird calls on top of the music.

While still early in the process, this soundtrack is proving to be one of the most unique ventures I’ve taken so far in my career. Skatebird feels funny, cute, quirky and very interesting as well! The response so far has been very positive and I’m really excited to see how Skatebird turn out! So check out the full version of the track used in the teaser trailer – I hope you enjoy it!

WHO AM I?

Nate Madsen is a 13 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SGI for over two years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. And he’s considering taking up the bagpipes and really enjoys craft beer. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with me here: https://madsenstudios.com/contact/

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Spartan Fist is OUT!

What is Spartan Fist?

As the game’s page says: “Fight your way to fame, fortune and glory in this first-person puncher as you work to retrieve the fabled Spartan Fist. Playing as Emma Jones, a down-and-out detective working to earn her keep, you’ll tap your inner badass as you punch dudes so hard they explode. Navigate through an arena that’s different each time you play and delve into a whimsically gritty and colorfully punk pixilated world while fighting your way to the top.”

Steam link: https://store.steampowered.com/app/632170/Spartan_Fist/

You can stream and purchase the soundtrack here:

Spartan Fist is probably one of the most aggressive games I’ve ever scored! It’s a first person puncher for crying out loud! 😛 When Megan Fox, the owner and creative force behind Glass Bottom Games, approached me about Emma Jones and her next adventure, I was definitely intrigued. Like with Hot Tin Roof, where we fused chiptune and noir style jazz together, we knew that we wanted to fuse chiptune music with something. But what? What style would best fit the gritty world of punching dudes so hard they explode?!

The answer, of course, was punk.

Admittedly, punk music wasn’t a style I was super versed in. I’d heard of the Sex Pistols and the Ramones. I’d played Rockband during college. I’d even heard some more modern punk-ish style bands but punk music wasn’t easily in my wheel house. Enter an old friend of mine, Ben Cockerham! Besides being one of NYC’s most dapper dressers and a great guitarist well versed in funk, jazz and many other styles – Ben knew how to make punk sounds. This album wouldn’t have been possible without his help! Thank you Ben! Check out some of his great work here: http://bencockerham.com/music/

The voice of Emma Jones this time is played by Fryda Wolff. She’s been in a lot of cool things that you’ve probably heard of – Trolls The Beat Goes On, Mass Effect: Andromeda and Guardians of the Galaxy: The Tall Tales Series to name just a few. Go check out all of her work here: https://www.imdb.com/name/nm1488849/

Finally Megan Fox has been a pure JOY to work with. It’s rare to find a client that will push you into areas you don’t initially feel comfortable. Or ready for. But she’s just that type of client. The way we work together is pure collaboration and it’s a ton of fun! Check out the game and more of Megan’s work here: http://spartanfist.com/

A quick note about this soundtrack

In the song listing you’ll see “No melody” versions along side “Arena versions” and “Boss fight” versions of songs. Most people know what Boss fight means but “No melody” and “Arena” are a bit more vague. The “No melody” versions appear in the game when you’re going in between arenas. So much of the soundtrack is completely in your face, front and center that we wanted to give the player a little bit of a reprieve (but not too much!) before they re-enter the fray. The “Arena versions” of the tracks are what you’d hear while fighting in the… well… arena. Simple right? For the “Boss fights” we wanted to increase the already high energy to a new level because you’re fighting a boss. This is a big deal. Those bosses are pretty tough… and big.

This soundtrack is completely different from almost anything else I’ve ever done. And I think it fits the world of Spartan Fist very well. I hope you enjoy it. And watch out for the left hook. It can sneak up on ya.

Want to work with me on a project? Reach out! I’d love to partner up with you!

Bio:
Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow.

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Spartan Fist

Megan and the crew over at Glassbottom Games have been busy making Spartan Fist, a first person brawler that is super fun! You punch dudes so hard, their heads explode. All in super cute pixel art style! For more info on the game, go check out http://spartanfist.com/.

Time to get punchin'

Here’s the awesome trailer with music by yours truly:

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Hot Tin Roof Release Trailer

 
I’m very pleased to share with you all the release trailer for Hot Tin Roof, developed by Glass Bottom Games! This trailer features one of the tracks I composed (with me on the sax) and the wonderful voice over work of Emma Messenger.

Enjoy!

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Who done it?!

 
Crack the case while being followed by a cute kitty! Hot Tin Roof is one of the most unique projects I’ve been a part of and I’m so excited to finally share it with you! Combining low-res artwork with a film noir style and chip tune/noir jazz tracks and a murder mystery. There’s ton of humor and atmosphere! To learn more about the game and the team behind it go here: Hot Tin Roof Kickstarter

Enjoy it!

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Trippy…

 
“Spira Solaris casts you as the rider of the demon. Your goal is to drive the demon to the brink of insanity, to make it destroy itself.” This is the description of our project for this year’s Global Game Jam – an event where you create a full game in 48 hours. It was a blast! I worked on this with the great folks at Glass Bottom Games. Wanna play the game:
http://www.glassbottomgames.com/SpiraSolarisGGJ12/WebPlayer.html

If you like it – please leave a comment. The song is free to download. Put it on your iPod and go jogging. Or meditate. Or jog while you meditate…. just keep your eyes open!

Global Game Jam 2012

 
Madsen Studios LLC will be joining with Glass Bottom Games which is taking part in this year’s Global Game Jam at Austin University. For those taking part in the event, I’m looking forward to meeting you and seeing what kinds of games we all come up with over the next 48 hours!