Posts

Start your Monday morning off right – with some new jazz by Nathan Madsen! 😛

This is, perhaps, my favorite track I did while at Beecave Games! It’s a jazz theme much in the style of those 1930’s cartoons. I really enjoyed working on this one and I’m quite proud of it (both in regards to the composition and the production). Devin Lawson did the great artwork. This theme isn’t released yet – at least not currently – but I was able to get permission to post the music to my demo reel.

Wanna see more of Devin’s great artwork for this theme? Go here: http://devinlawson.com/portfolio/high-jinx-1-and-2/

Need some audio work from me? Get in touch!
As always, thanks for the comments and listening!

Ever been on a quest for donuts? Who doesn’t love donuts?! I mean… really. Come on. And this song captures the feeling of going out and chasing the dream that is donuts. Originally written for a slot theme being produced by Beecave Games, which sadly ended up not coming out. But fear not! I was able to get official permission to share this orchestral track with you all and I sincerely hope you enjoy it!

Side note (no pun intended): My favorite part of the song is breakdown section that happens after the crescendo at 1:22. But the piece is short enough that you should really just listen to the whole thing. Several times. 😛

This track is not available for license and all rights are reserved. Reach out should you have any audio needs!

Thanks!

Bio:
Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow.

Here’s the main theme to Of Love and Sorrow, a new game being developed and published by Niels Bauer Games. Madsen Studios LLC – an Austin, TX based audio company, was hired to compose the music for the trailer and the game itself. It was really fun to write the music for a civil war, text game. For this theme I wanted to capture the grand, epic conflict while also showing some of the more tender moments of the game. In a way, this piece harkens back to Civil War epic soap operas that I saw on TV as a child in the 80’s. Check out the music and the game, once it’s made live!

Please reach out if you need original music or sound design for your next project. I’d love to help out!

It’s not you, it’s me.

It’s time for a divorce… from your work. If you’re a freelancing or hired audio professional, that is. Too many times I’ve seen audio professionals, as well as folks in other disciplines, grow too attached to their work. This is a dangerous thing because it causes you to lose perspective and potentially over react when criticism/feedback is delivered. This can harm the collaborative effort which is vital to projects like films, video games and other multimedia. When we compose music or produce audio for a project, it’s NOT own our audio anymore. It belongs to the project.

It’s not about our personal feelings, tastes or bias.

It’s not about our own egos.

It’s not about our own preferred work flows.

It’s only about what content/methods would best serve the product.

I picked the title carefully because divorce is, from what I’ve been told, a very hard and personal thing to go through. Likewise, having your work criticized can be very painful and difficult. It can feel personal, even when it’s not meant to be. Divorce is also the act of detaching two things that were once very close to each other. When I’m doing work for a client or for an employer, I remind myself that I’m “divorced” from the audio. I put myself in a very different mindset than when I’m working on my own projects as a hobby. This enables me to better receive feedback from management and peers as well as objectivity look at my work and see how it’s lining up with the product’s designs and goals.

It takes practice.

This is a skill that can take some time to develop. My advice is to keep a cache of personal projects on the side where you can do whatever you wish, in whatever manner you wish to help satisfy that personal creativity. This way you can keep a part of “you” in your work and not feel like a drone and also be better prepped to fall in line with what your given roles are on a work-for-hire project or employer. Please notice what I’m not saying: I’m not telling you to sell yourself 100%. I’m not saying you shouldn’t be invested in work or be passionate about it. I’m not saying to give up your personal ideals or methods. That’s not healthy and odds are not why people hired you to make audio for them. They want YOU involved! But sometimes you do have to adapt and change your approach to better serve the project. If you’ve never been through honest feedback on your work, then I’d suggest putting your work online and letting folks from the professional audio realm review it. Many folks, myself included, will listen and gladly give our input. This works great because it’s not your friends or family listening and saying “sounds great!” even if it doesn’t. This is good, honest feedback from folks that should have the ears and skillsets to be able to distinguish what’s going great in your work and what could use some improvement.

Growing a thick skin.

My first real exposure to blunt, concise feedback was at FUNimation Entertainment, where I worked as a composer/sound designer in the Special Features/DVD dept. I would create the music and sound design, as well as edit and produce dialog from the show into a trailer for anime shows and films. We’re talking top tier anime work like Dragon Ball Z, Yu Gi Oh and such. Once the audio was done, I’d have a quick review with the brand manager, head of the video editors and sometimes even a VP of the company. Feedback was sometimes as brief as a few words:

“Love it!” “Doesn’t work.” “Hate it.” “Redo it.”

Then the folks would go back to their jobs and I’d be left making any needed fixes. That kind of environment forced me to grow a thick skin quickly. And you need a thick skin to be successful in this industry. It was at this job that I started the notion that any critiques were not personal in nature and were not directed at ME. They were directed at my work and how well it lined up with the product. This helped me better process and apply the feedback. In turn, this made me much better at my job.

Take a moment.

And the next time you feel yourself getting heated or protective of your work due to some criticisms, take a deep breath. This is creative work and therefore passions can play a large factor. Take a moment before responding and remind yourself – this is no longer YOUR audio. You’ve divorced yourself from it and instead, it’s the PROJECT’S audio. Do what’s best for the project. Hopefully everyone else on the team will be like minded and focused exclusively on what’s best for the project as well. Not always the case but one can hope!

Best of luck!

Bio:
Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow.

The Old Tree, a new track by Austin, TX based composer/sound designer Nathan Madsen.

Nature can be so beautiful, mysterious and enchanting. That’s what this short track is focused on. Outside of my studio and freelance work, as both a composer, sound designer and studio musician, I’ve been working on a few personal tracks. This song wasn’t written for anything in particular, just trying to capture a mood. As the music evolved, I started seeing an old tree in a dense forest. Perhaps this tree is magical? Who knows. In my mind’s eye, I could see how the sun beams would peek through and the deep grooves of its bark. The tree would seem to rise up forever and be older than time itself. Maybe I should cut back on the drugs while composing… 😛 I may come back and touch up on a few things but, overall, I’m happy with it. I hope you enjoy it!

Any comments are always welcomed and thanks for listening! This track is currently available for license.

Should you want to hear more of my work – poke around my Soundcloud page.

Egads!!!! An update!

Sorry for being away for so long. I’ve been super busy writing music and producing sound design for my day job at BeeCave Games. But I do get a chance to do some side work here and I wanted to share something new with you all. Including this update featuring a new cartoon theme by yours truly!

This was my take on a cartoon show title theme. Something for kids around 1-3 years of age. Having a young kiddo, I get to watch these kinds of cartoons A LOT. I mean…. A LOT! 🙂 I didn’t end up getting the gig but I had a lot of fun recording guitar, clapping, whistling and playing in everything else! Currently available for licensing. Want more info? Contact me!

Over the new few months I’m hoping to release some more music and I’ll share it with you all. I hope you’re doing great and enjoying the new year so far!

It’s been a while since I’ve updated this page! So here goes! I was extremely honored and humbled to be a part of Materia: Final Fantasy VII Remixed. This incredible album which features a staggaring 5+ hours of music by artists/composers/producers/musicians from all over the world! You can hear the track I arranged/produced below. Track credits:

iTunes: https://goo.gl/CioQUj
Loudr: https://goo.gl/xz6zY1
Spotify: https://goo.gl/WPXYSf
Official website: materiacollective.com/music/materia_…sy_vii_remixed

The approach was to combine Eric Satie’s Trois Gymnopedies No. 1 with You Can Hear the Cries of the Planet (a long time fav of my from the game).

Nathan Madsen – vocals, arrangement, production
Lauren Liebowitz – vocals
David Neale – guitar
Joanne Moo – harp
Doug Perry – vibes

I hope you enjoy it!

Hello one and all! Last weekend I was hired by Wilkinson Films to score this charming short film called “Henry.” It was a really fun way to spend a Sunday afternoon! Check it out below and I hope you enjoy it. If you have a film or project that needs sounds, let me know! I’d love to work with you.

Terrifying. Truly!

Here’s a short snippet of music I wrote on spec for a horror film I was bidding on. Liked how it turned out so I thought I’d share it with you all. I hope you enjoy it! And should you need a composer or sound designer, I’m available!

I recently landed a new audio project, which is always a good thing! But what’s most interesting about this particular situation is the client talked to me about WHY I was picked, especially considering that some of the other candidates had way more experience than I did. Aside from the obivous things like matching style needs, scheduling, cost, etc, it came down to simple, common respect. Respect for the client hiring and respect for the application process itself. And, again, this is all according to what my client told me:

*One applicant was late to the interview and didn’t even apologize or awknowledge being late.

*One applicant came off as uninterested or somewhat distant/distracted during the interview (which was held via Skype).

*Another didn’t fit all of the requirements and wanted to bring in extra people adding to the costs, overall.

*Here’s one more from another interview experience I had years ago for an in-house position: The other applicant literally smelled like “old cheese.”

Interviewing can be a hard thing. It’s stressful! You’re on the spot and want to make a good impression. You might be nervous! I’ve heard tips on how to interview well most of my life but this recent experience reminded me that they actually DO apply! So don’t dismiss them!

*Be early to an interview.

*Be prepared.

*Be engaged. This is critical during phone or webcam interviews where it can become much easier to multi-task.

*Be yourself.

*Be presentable. Have good hygiene and take pride in your appearance!

You may or may not get the gig but don’t sabotage yourself by missing out on the easy things. Give yourself the best odds possible!

Good luck!