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The theme for Neptune’s Dynasty was really fun for me to put together. The idea was to create an epic vibe that’s on par with things like God of War, Skyrim or all of those classic Roman adventure films from Hollywood but make it a little less angry. But it is all about the god Neptune, after all. So it needed to have some “tidal” movement in there. The fun challenge was then trying to make it something that will work for a slot game. Check it out!

Wanna get in touch?

Let’s chat! https://madsenstudios.com/contact/

I’m always looking for more freelance work outside of my SGI stuff. If you think I may be a fit for your next project, let’s chat! I can do all kinds of things: music composition and production, recording remotely (saxophone and piano), mixing and mastering, implementation and testing as well as pre and post production work. I hope you enjoy this theme from Neptune’s Dynasty and please get in touch using the link above.

Who Am I?

Nate Madsen is a 13 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SGI for over two years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. And he’s considering taking up the bagpipes and really enjoys craft beer. He’s currently living in Austin, TX and his is favorite color is green.

This is the bonus track for Monopoly Community Chest and it was especially fun for me! I love mixing styles and genres together and this track blends elements of jazz, electronica, rock and even some 60’s organs. Everything was composed by me, I played all of the parts in with virtual instruments, and I played the live saxophones parts as well. I think it turned out great and hope you enjoy it!

You can go play Monopoly Community Chest and many other slot games at the Monopoly Slots page and app! Go check it out here – https://www.facebook.com/monopolyslots/

Do you need audio for your next project? Hit me up! 

The fourth episode of Madsen’s Musings is now out! In this episode, I discuss the concept of reframing your mental picture or idea of yourself, your work and your place in the industry. It’s an important concept that I feel can really help keep one focused on the right goals, and not get too distracted by comparing one’s stature to someone else’s.

The cool thing about reframing is that it can apply to anything! Struggling to lose weight? Try reframing your mindset to focus on the victories you ARE having in that journey. Wanting to build up your brand and getting frustrated? Change your focus on to what you’ve done well so far while pushing to learn and do more for your brand over time.

So much of the journey in professional audio is many tiny steps done over a period of time. Invest in yourself and keep your mental image of yourself in check with reframing.

If you like what I’m doing with this vlog, please consider subscribing! If you have questions or topics you want me to cover – get in touch! I’d love to help out. And if you want to learn more about me and my work – just reach out!

Thanks!

Bio:
Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow. He’s also quite fond of fancy beers.

Madsen’s Musings Ep. 2 is out! Head on over to my youtube channel and check out episode 2 – which discusses how one’s career path can often have twists and turns that can surprise them. More vlog episodes will be released over time and I’m open to new topic ideas!

Reach out for more info on me and my work!

Ouija: Board of Fortune is one of the recent slot games SGI released which features my music and sound design. So often I have to write in an upbeat, peppy, happy manner, so it’s refreshing when I get to take a stroll on the dark(er) side of things! The artwork has a very gothic feel with a supernatural undercurrent so I wanted my music to give a sense of foreboding, slight dread mixed with action. Check out the demo here: https://youtu.be/2vkiuic_U-8
My friend Logynn B. Hailey did the artwork and I thought she killed it! You can see more of her artwork here: https://www.behance.net/logynn-b-hailley. You can play the slot currently on the Goldfish App: https://www.facebook.com/GoldFishCasinoSlots/ and it will be out on other SGI casinos in the future.

Wanna get in touch? It’s easy!

Bio:
Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow. He’s also quite fond of fancy beers.

What is Spartan Fist?

As the game’s page says: “Fight your way to fame, fortune and glory in this first-person puncher as you work to retrieve the fabled Spartan Fist. Playing as Emma Jones, a down-and-out detective working to earn her keep, you’ll tap your inner badass as you punch dudes so hard they explode. Navigate through an arena that’s different each time you play and delve into a whimsically gritty and colorfully punk pixilated world while fighting your way to the top.”

Steam link: https://store.steampowered.com/app/632170/Spartan_Fist/

You can stream and purchase the soundtrack here:

Spartan Fist is probably one of the most aggressive games I’ve ever scored! It’s a first person puncher for crying out loud! 😛 When Megan Fox, the owner and creative force behind Glass Bottom Games, approached me about Emma Jones and her next adventure, I was definitely intrigued. Like with Hot Tin Roof, where we fused chiptune and noir style jazz together, we knew that we wanted to fuse chiptune music with something. But what? What style would best fit the gritty world of punching dudes so hard they explode?!

The answer, of course, was punk.

Admittedly, punk music wasn’t a style I was super versed in. I’d heard of the Sex Pistols and the Ramones. I’d played Rockband during college. I’d even heard some more modern punk-ish style bands but punk music wasn’t easily in my wheel house. Enter an old friend of mine, Ben Cockerham! Besides being one of NYC’s most dapper dressers and a great guitarist well versed in funk, jazz and many other styles – Ben knew how to make punk sounds. This album wouldn’t have been possible without his help! Thank you Ben! Check out some of his great work here: http://bencockerham.com/music/

The voice of Emma Jones this time is played by Fryda Wolff. She’s been in a lot of cool things that you’ve probably heard of – Trolls The Beat Goes On, Mass Effect: Andromeda and Guardians of the Galaxy: The Tall Tales Series to name just a few. Go check out all of her work here: https://www.imdb.com/name/nm1488849/

Finally Megan Fox has been a pure JOY to work with. It’s rare to find a client that will push you into areas you don’t initially feel comfortable. Or ready for. But she’s just that type of client. The way we work together is pure collaboration and it’s a ton of fun! Check out the game and more of Megan’s work here: http://spartanfist.com/

A quick note about this soundtrack

In the song listing you’ll see “No melody” versions along side “Arena versions” and “Boss fight” versions of songs. Most people know what Boss fight means but “No melody” and “Arena” are a bit more vague. The “No melody” versions appear in the game when you’re going in between arenas. So much of the soundtrack is completely in your face, front and center that we wanted to give the player a little bit of a reprieve (but not too much!) before they re-enter the fray. The “Arena versions” of the tracks are what you’d hear while fighting in the… well… arena. Simple right? For the “Boss fights” we wanted to increase the already high energy to a new level because you’re fighting a boss. This is a big deal. Those bosses are pretty tough… and big.

This soundtrack is completely different from almost anything else I’ve ever done. And I think it fits the world of Spartan Fist very well. I hope you enjoy it. And watch out for the left hook. It can sneak up on ya.

Want to work with me on a project? Reach out! I’d love to partner up with you!

Bio:
Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow.

The View Upon the Horizon is a piece that I wrote just for fun! I was playing around with some chord progressions last Sunday and then stumbled upon this melody. The entire piece was written in about 45 minutes and then I hired a great cellist (https://www.fiverr.com/caroteruel) to record the part for me. She nailed it! This is actually an alternate version where the piano part is also a bit more simplified than the first arrangement; which I feel helps the melody breathe a bit more. The piece reminds me of someone looking over a land that they’re about to leave. The future is somewhat uncertain but their honor and duty propels them forward on their quest.

I hope you enjoy it! And, as always, please get in touch with me should you need custom audio for your next project! I always love working with folks!

You can hear the original version here: https://youtu.be/tdcNMfXIvAA

Pixel Carrot Studio hired me to compose music for their new puzzle game called Rainbow Splash. I’ve worked with them before on another ambient, relaxing puzzle game so I was very excited to partner up for another title. I ended up writing three tracks of music, each about two minutes long.

Below you can see the game’s trailer, hear a portion of one of the tracks and see how the game plays. I think it looks gorgeous and I love how the look of the game changes!

Go grab the game from iTunes here: https://itunes.apple.com/us/app/rainbow-splash/id1215505525?ls=1&mt=8

Post mortem – Photosynthesis

I just did a recent post mortem on a hybrid track I composed/produced called Photosynthesis. In this video, I discuss the various sample libraries used and how I have my session set up. I show each sound element by itself, with and without effects applied and then show how the end product sounds. Other topics in this video include automation as well as side chaining compression to make drum impacts sound larger in the mix.

You can hear the whole track here: https://www.youtube.com/watch?v=ZLsYKFpO3-M This track is currently available for license. As I get more time, I’ll be doing more of these videos to share tricks and tips on audio production. If you have a specific question, I’d love to see how I can help answer it!

If you need custom audio, hit me up!

Bio:
Nate is an established composer/sound designer, based in Cedar Falls, IA. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow.

Here’s an hybrid ambient track that I did while testing out some new sounds and approaches in my studio.

Getting new libraries and trying out new techniques is always super inspiring. It’s at the heart of what makes hybrid writing so much fun. Almost anything goes! I hope it comes through in the music! For this track I wanted to create some interesting textures that feature a decent amount of movement. I also wanted the orchestration to grow and increase up to a climatic point and then leave the listener’s mood somewhat ambiguous. Does the song resolve on a positive note or is there still some drama hidden below the surface? I hope you enjoy the track! The music is currently available for license.

I’m still doing my day job at SGI as a senior composer/sound designer and freelancing at nights. On the weekends, I fight crime while wearing spandex. It’s a living! Need custom audio for your next project? Get in touch!

Hope you enjoy the new track!

– Nate