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TWO NEW TRACKS RELEASED FOR SKATEBIRD!

It’s been a GOOD, long while since I’ve been able to release some of the new music I’ve been working on for SkateBIRD but that changed yesterday! Blue Streak and Pantone Tone were both released to my Youtube Channel and you can check them out below! SkateBIRD’s OST remains one of the most unique ventures I’ve taken on. It’s quirky, unique and a lot of fun. I’m enjoying taking so many sources of audio and sound, mashing and editing them all together while creating my own samples, recordings and melodies. I’ve also been able to hire several friends along the way to add in things like live trumpet or bass! To date, I’ve got ten songs done and am working on more. I’m so excited for the world to get to play around in the world of SkateBIRD. Enjoy these two tracks below!

Look for SkateBIRD to come out Q1 2021!

THE FROSTLANDS IS NOW RELEASED TOO!

As some of you are aware, I’m an active musician, arranger and producer on Materia Collective. It’s been a wonderful, fun journey over the past five years! Our most recent release is called FLAMESGRACE and it’s a tribute to Octopath Traveler. This is an outstanding game, which I first learned about while working on another cover from the game. Sean Schafianski is a friend and fellow saxophonist and he was kind enough to ask me to play the tenor sax melody and solo over his jazz arrangement of Therion the Thief. Check it out below:

This got me tuned in (pun intended) to the game’s music, which blew me away. What an amazing collection of songs with strong melodies, wonderful arrangements and sonic vistas. So when Materia Collective announced that their next album would be a tribute to Octopath Traveler, I KNEW I had to take part. I put together a proposal to do a big band setting of The Frostlands more in the vein of a pop ballad or Chicago because I didn’t want swing or jazz for this arrangement. I think it turned out great and hopefully you all do as well! Take a listen below!

You can stream the full album as well as purchase it here: https://bandcamp.materiacollective.com/album/flamesgrace-a-tribute-to-octopath-traveler. The variety of high polish of music on this entire album is quite inspiring and I’m very humbled to get to take part in it!

OTHER HAPPENINGS…

I’m also very pleased to say that the audio for that huge side project (the one I can’t really mention by name or such due to NDA) is DONE! It was a massive project – original music, sound design production, editing dialog and implementation of it all into Unity. Whew! So now it’s the waiting game. And I SUCK at waiting. But hopefully soon I’ll have some more specific info to share with you all. In the mean time, I’m enjoying getting back into a better work/life balance, watching Star Trek Discovery with my wife and hoping that this COVID madness ends soon. I hope that all of you are healthy, happy and safe!

WHO AM I?

Nate Madsen is a 15 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SciPlay for 3+ years and has been running Madsen Studios LLC since 2005. Some of his freelance projects include SkateBird as well as providing sound design, mixing and mastering audio FUNimation anime trailers. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. There’s also the chocolate addiction and the Dad jokes collection. He’s currently living in Austin, TX and his is favorite color is green. He’s also trying to increase the number of push ups he can do at one time. You can get in touch with him here: https://madsenstudios.com/contact/

SKATEBIRD FEATURED IN ID@XBOX SUMMER SPOTLIGHT SERIES!

Our friendly, feathered skateboarding hero is one of the games featured in the ID@Xbox Summer Spotlight Series. Megan Fox, the founder, main programmer and designer behind all things done by Glass Bottom Games, discusses the origins of Skatebird and how it came into being. Plus you can see some more of the game as well as hear some of my music. Production is still happening on the game and I’m really excited with how things are moving forward. Later in the near I’m hoping to create a subscription for folks to be able to interact with me more directly, see some of the behind-the-scenes to the creation of the music for Skatebird and even possibly hear some tracks early. There will be more details about this in the future. Follow Megan, Glass Bottom Games and me for more news on Skatebird!

OTHER HAPPENINGS…

I released another “jam” session of me playing the jazz standard “My Foolish Heart” and you can hear that here. These jam videos are super informal – I mean – just look at what I’m wearing. But they’re fun and it’s a great way to stay active on my horn. I hope to do more soon.

THROW BACK THURSDAY…. TO 2004!

While working on some other things, I found an old track I did with a collaborator online. At the time I was very active on Sony’s Acid Planet. This was an online community of musicians/producers who would share, rate and give feedback on each other’s works. Acid Planet, which was taken down a little over two years ago now, was a HUGE milestone for me. It was the first time that I was getting feedback on my work from people who had no direct ties to me. It wasn’t a girlfriend, a buddy or a family member saying “sounds good” and it wasn’t me doubting if they were just being nice or not. In short, it was the first time I considered maybe I could actually create content people wanted to hear. Maybe I could do this for a job?

I eventually met (virtually) another artist I admired named “Esoteric Poet” (I think his real name was Joel????) and he had a guitar track that I really enjoyed but it was unfinished. He wasn’t sure where to take it next so I asked if I could add some things to it. He kindly agreed so I took to adding vocals, piano and some alto saxophone. Since this piece was near the very beginning of exploration into production, there’s A LOT here that I’d do differently now. I was also a poor graduate student so the gear I had was MINIMAL. On all fronts. Sadly, I don’t have the master session anymore as that PC died ages ago. So all I have is the master audio file. The guitar track wasn’t exactly in tune so I had to work around that. It was also a sort of noisy track, which was cleaned up some.

Regardless, I think some of the blemishes on it actually serve the song well. I think it adds to some of the vibe. Maybe you agree? Maybe not! 🙂 I’m sharing because I like the piece and the arrangement. I also appreciate that the piece signifies to me: a very early collaboration with a stranger and putting myself out there for real. I had no idea those first small footsteps would lead to where I am now but I’m so very thankful! To learn more about what Acid Planet was (and see some of the reactions to the shut down announcement) go here: https://www.magix.info/us/forum/shutting-down-acidplanet-com–1206014/

You can check out that video below:

SOME NEW SLOT MUSIC

On the casino/virtual slots side – I released the Bonus Intro, Loop and Outro themes I did for Game of Life – Spinner Frenzy. I really dug working on this slot and felt that the music did a good job of capturing the fun and energetic feel of the slot and the IP. Take it out for a spin…. eh… see what I did there?

A NEW VLOG – EPISODE 40!!

And FINALLY, I did another vlog about nailing your pitch to prospective clients/employers. I think these tips are helpful and hopefully you’ll agree. Take a peek below:

MORE TO COME

There’s more to come but for now I’m still under NDA and cannot speak about them right now. But trust me, I cannot wait to share this stuff with all of you when I’m able! Covid-19 is STILL around and it’s really starting to wear me down. Doing my best to keep energy up, positive attitude and productivity happening. But being hunkered down for so long, with two small kids, can get tiring. Hope you all are staying healthy and safe. Take care of yourself!

WHO AM I?

Nate Madsen is a 14 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SciPlay for 3+ years and has been running Madsen Studios LLC since 2005. Some of his freelance projects include SkateBird as well as providing sound design, mixing and mastering audio FUNimation anime trailers. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. There’s also the chocolate addiction. He’s currently living in Austin, TX and his is favorite color is green. He’s also trying to increase the number of push ups he can do at one time. You can get in touch with him here: https://madsenstudios.com/contact/

I’M STILL ALIVE…

Hey all! I’m still alive! It’s been a good while since I’ve uploaded some new content. This is for a few reasons – waiting for things to go public so I can share them, being super busy washing my hair (now you know that one is a lie) and being slammed with freelancing. But I wanted to share with you Radiant Season 1 Part 1!
Check it out below:

It’s always so much fun to take the stems from the video editors of these trailers, add in my own sound design as well as sweeteners and then mix and master all of it into one cohesive experience. It can be quite the puzzle to solve but something I enjoy quite a bit! Plus it’s such a different workflow than most of my other work – so I’m very thankful for it! As more Anime trailers go live – I’ll be sure to share them with you all.

WHAT ELSE IS NEW?

I’ve also released two vlog episodes as well as a few jam session videos. With the freelance schedule I’ve had the last few months (more about that below), it’s been rather hard to get as many vlogs or videos out as I’d like. It’s my hope that once my plate clears a bit, I’ll be able to produce more. I’ll feature three of my recent videos below:

OTHER HAPPENINGS:

As previously mentioned, freelancing is SUPER busy right now, with just about every week night being taken up with tasks until about 11PM or even midnight. Then I get up with my kiddos starting about 6:15 or so. So while I’m thankful for the work, it’s been a grind. Skatebird is still happening and I’m also working on an arrangement of Materia Collective. There’s also a huge side project which I can’t talk about just yet. Then add in the usual batch of various Fiverr gigs and then my full time work at SciPlay. It’s been a lot. I’ve also been dieting and working out A TON more lately.

Starting to see some good results too! I’m down 16 lbs. We’re doing the Biggest Loser at SciPlay and the competition this year is FIERCE. I’m currently in 4th place of out 20 contestants. So please… refrain from shipping me donuts and pizzas until after the first week in April!

WHAT’S COMING OUT NEXT?

Unfortunately, I cannot be very specific right now due to NDAs. It’s looking like I’ll have quite a bit to share with you in the next few months or so (give or take). Trust me, I HATE waiting so it’s quite hard for me. I’ll share more as I can. I hope you’re all doing well and having a great 2020 so far. I’ll probably reach out again just to ensure you all that I am, indeed, still alive.

WHO AM I?

Nate Madsen is a 14 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SciPlay for 3+ years and has been running Madsen Studios LLC since 2005. Some of his freelance projects include SkateBird as well as providing sound design, mixing and mastering audio FUNimation anime trailers. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. There’s also the chocolate addiction. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with him here: https://madsenstudios.com/contact/

Do you like big muscles, huge explosions and punching?

Then boy do I have a fun update for YOU! The Dragon Ball Super – Part 10 trailer went live yesterday and I’m quite proud of it! I did some sound design, dialog editing then mixed and mastered of the audio for this trailer. I remember when I first started working in-house at FUNimation, how pumped I got to work on established brands. The Dragon Ball brand is perhaps one of the best known IPs in all of Anime so any time you get to work on such a high profile property, it’s very exciting! Check out the trailer below:

A New Challenger Appears!

Another new thing, which I cannot speak about too much right now, is that I just signed a contract for another large game. I’ll be composing music, producing sound design and implementing the audio for this neat project. That’s about all I can say right now but I’m super jazzed about it and will share more once it’s made public. Stay tuned!

New Years Resolutions

Like many, I’ve made some New Year’s Resolutions for 2020. I’m aiming to eat A LOT more pie, cookies and brownies. Oh and ice cream. I think this is a resolution I can stick to! 😛 Kidding aside, I haven’t made formal resolutions yet but I have some basic goals. I’m striving to grow my brand, grow myself as a person, lose some weight and get a bit better balance in my life and soul. As far as how to do that… I think it’s a lot of tiny, smart decisions instead of a few, large, sweeping ones. We’ll see how I end up doing. What about you? What are your resolutions?

The Bird and the Slots

Other projects include my work with SkateBird which is going really well. I’m exploring some new approaches with the soundtrack and hope to be able to share some of this relatively soon. And I’m still working at SciPlay and loving it. Hopefully I’ll be able to share some of my recent work with SciPlay soon. My kids continue to grow larger and get louder. And more destructive. Every time my wife and I watch HGTV we always joke about how our kiddos could destroy those renovated home makeovers in a matter of minutes.

That’s about it for this update. I’m ready to make 2020 one of our best years yet. And I hope it’s the same for you all!

WHO AM I?

Nate Madsen is a 14 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SciPlay for 3+ years and has been running Madsen Studios LLC since 2005. Some of his freelance projects include SkateBird as well as providing sound design, mixing and mastering audio FUNimation anime trailers. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. There’s also the chocolate addiction. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with him here: https://madsenstudios.com/contact/

Gliding Into The Switch!

This week’s update includes some pretty exciting stuff so let’s dig in: Skatebird is coming to the Switch! Very excited to be able to share this news. So far Skatebird will be on Xbox, Steam and Nintendo Switch. I’ve been busy writing more music for the game and am continually blown away by how large this whole thing has become. Definitely excited to see where it all ends up going next! Check out the Switch Skatebird trailer below to see one of the new levels you can skate around in as well as hear some of the Atlas’ Gospel music track.

Travel to Fable Falls!

I was very pleased to be able to provide some music for Monopoly Slots Fable Falls world. As the name suggests, this world takes a creative spin on various fables and nursery rhymes in hilarious and creative fashion! For those that haven’t played Monopoly Slots yet – the main lobby consists of a series of blocks which you can upgrade and grow as you complete tasks and quests. The characters you meet along the way are super creative and engaging. It’s really fun and helps make the players dig deeper into the zany and animated world of Monopoly Slots! Check out my music, along with a collage of the various blocks (all in their base state) below!

Golden Mushroom – He’s a FUNGI….

Golden Mushroom was recently the featured slot on Jackpot Party Casino. This slot started out as a “normal” slot for me but during production it really grew into something special. The artwork is simply fantastic and I was quite pleased with how the music turned out. The section that I particularly like is at 1:03. The way the orchestration grows during the second statement of that melody and the pulse of it remind me of some of my favorite video game soundtracks in the past – like Octopath Traveler. Not saying I’m as good as those OSTs… but it’s nice to have role models and aspire to meet that high bar! Please let me know what you think and what section(s) grab your ear and why!

The Return of the Vlog!

I’ve also been busy creating a few more episodes of my Madsen’s Musings vlogs. Episode 34 is all about why I don’t *usually* offer bulk discounts when doing creative work. Episode 35 shows how Clash Royale, the hit mobile game, can actually teach some great lessons for how to best freelance. I have several more topics I wanna tackle soon, so stay tuned! Have an idea, topic or question you’d like to me cover? Get in touch!

WHO AM I?

Nate Madsen is a 14 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SciPlay for 3 years and has been running Madsen Studios LLC since 2005. Some of his freelance projects include SkateBird as well as providing sound design, mixing and mastering audio FUNimation anime trailers. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. There’s also the chocolate addiction. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with him here: https://madsenstudios.com/contact/

Some New Music!

Here’s a new track for SkateBird, a game being developed and published by Glass Bottom Games. The whole OST is a fusion of so many different styles and influences, so it can be hard (at least for me) to classify each song accurately. All I’m trying to do is make it all sound as groovy as possible. For this track I recorded my own saxophones, created some original samples, edited plenty of other royalty free samples and played in various synths. This track is featured in the new SkateBIRD x JAZZ MICKLE’s Pro Cap Wearer feature: https://queenjazz.itch.io/skatebird-c… and will be featured in the SkateBird game as well.

The Gospel of Atlas

For those of you wondering about the name – I originally named this track “Bird Gospel” because of the organ patch I chose to use in the song. When it comes to naming my tracks, especially in the beginning it’s more so I can keep straight what each song is – not because of some deep meaning. Megan Fox, my client and the designer-creator and main coder for SkateBird, let me know that several people wanted their actual pet birds sampled in the game’s soundtrack. I thought this was a GREAT idea! So for Bird Gospel, I used a bird named Atlas. To help showcase each pet bird, we’re working the pet’s name into the title of the track they’re featured on. So… alas… the name changed to “Atlas’ Gospel. I hope you enjoy it!

Find Out More

Learn more about the game and the team behind it here: https://skate.birb.rocks/

Writing music for SkateBird has been one of the high points of my career. It’s involving so many (new to me) processes and approaches and the reaction I’m getting from fans is very encouraging. I cannot wait to share the full OST with you all once it’s made public and the game is released. Make sure you follow SkateBird news on Twitter and Facebook! I’ll also do my best to keep you all in the loop from here as well.

WHO AM I?

Nate Madsen is a 14 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SciPlay for 3 years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with him here: https://madsenstudios.com/contact/

How’s that for a title? 🙂 But this update is HUGE. Saxophones… skateboarding birds, fighting quadrupeds, E3 devolving, Careless Whispers… lots to discuss. Let’s dig in!

Devolver E3 Conference

So life has been crazy but very good lately and I’ve got several things to update you all on. First off, I was lucky enough to provide some saxophone recordings to John Robert Matz’s score for this year’s Devolver E3 conference. If you haven’t seen it yet, you can stream the entire video here:

John Robert Matz is an amazing composer and musician that I’ve been friends with since 2015-ish when we first jammed in a hotel conference room at GDC. And then got politely kicked out because it was after hours! 😛 John was kind enough to ask me to record some alto saxophone parts and I had a blast being a part of it! You can hear one of the cues here: https://johnrobertmatz.bandcamp.com/track/linda

SkateBIRD

SkateBird, developed by Glass Bottom Games with music by Nathan Madsen.
This bird’s gotta smooth ride.

It’s also been a while since I’ve done an update on SkateBIRD! There’s plenty I’m not allowed to discuss yet but what I can share with you is that we funded our Kickstarter and then some! Our initial goal was $20k, which would be enough to allow us to make the base game but thanks to an amazing community and tons of really positive press, we reached $67,200!! This allows for several cool stretch goals to be added to the game including:

Breadslices of Life – unlock side stories exploring the rise of birb skating
Skate Heaven – bonus level
Super Create-A-Birb – deeper level of customizing your birb
Pet-A-Birb – you can now pet your birb in-game
Outdoor Skate Park – another bonus level… that’s OUTSIDE!
Birb in Many Shapes – allows for more unique shapes of birb models which increase the amount of birb species we can have in-game
Photo Mode – makes the in-game screen shot mode much more in-depth

You can hear some of the OST I’m working on here:

The Heron eats many fish.

Them’s Fighting Herds

Cue the insanity…

Back in 2016 I started working with an indie developer, Mane6, on a neat fighting game called Them’s Fighting Herds. I was in charge of doing the sound design for all of the creatures, special abilities and spells. It was a really fun project. Fast forward to SkateBIRD (mentioned above) and I discovered that Glass Bottom Games and Mane6 have partnered up! Mane6 is creating artwork from the characters in Them’s Fighting Herd for use on in-game skateboards. What a crazy twist and talk about a small world! Here’s one of them that I absolutely LOVE:

If I could skateboard in real life, I’d TOTALLY have one of these…

You can see and hear some of Them’s Fighting Herds and my sound design here:

Inside:Outside Saxophone Retreat

Plenty of late nights running jazz standards, improvising or working on technique. And Careless Whispers…

This is how my studio looks most days and nights. Outside of game audio, I’m still woodshedding my saxophone quite a bit in prep of this year’s Inside:Outside Retreat. This year’s feature guest lecturer is Jeff Coffin, who’s played with Dave Matthews Band, Bela Fleck and the Flecktones and many others. And Bob freakin’ Reynolds will be there too (guy’s a KILLER player) among several other amazing musicians. I’m both super excited and terrified. Should be a great week of learning and growing! And yes… I use my piano as a desk/work bench. DON’T JUDGE ME!

That’s about it (for now)…

That’s about it for this update. There are a few other things I’m taking part in that I cannot talk too much about right now. I’m working on some sound design for a VST. Still working at SciPlay and loving it. As more things get made public, I’ll be sure to update y’all. On the personal side, we’ve got some family vacation planned soon (cannot wait) and I’m trying to get back into the routine of working out and eating better. (Curse you chocolate!)

WHO AM I?

Nate Madsen is a 14 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SciPlay for nearly 3 years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with him here: https://madsenstudios.com/contact/

It’s been too long since I’ve done an update! So here goes!

Glass Bottom Games’ newest project, SkateBird, got a nice write up in Wireframe, Issue 11. The author was kind enough to include a little blurb about the music!

Wireframe's write up about SkateBird - a new game being developed by Glass Bottom Games with music by composer/sound designer, Nathan Madsen.

SkateBird has been a very unique project for me – taking me into places I’ve not been as an artist yet. I’m using methods new(er) to me and the reaction to the music has been very, very positive! I’m thrilled by this and it’s pushing me forward to keep trying new stuff and seeing what else is possible with SkateBird and it’s soundscape.

If you want to hear the title track, go here: https://www.youtube.com/watch?v=l4jbxWUXvek

There’s been more music added to the OST but it’s not released yet so hang tight. Once more stuff is made public, I’ll be sure to update you all.

What else is happening?

In other news, the move into our new house is basically complete… minus a box here or there. 😛 Today I’m hoping to put up the new acoustic panels for my studio and then I’ll share some pics soon-ish. One thing at a time!

Outside of freelancing, I’m still working at SGI and loving it! They’re treating me very well and I love what I do and who I get to work with! I’m also confirmed for the Inside:Outside Saxophone retreat later this summer and very excited about that! I’ve been spending a lot more time on my horns in preparation for that event. Should be a great opportunity to grow and learn some more about the saxophone and music in general. My vlogs have slowed down with the house move and some travel for work but I’ve got some plans and will be returning to that soon.

If you need custom audio for your film or game or if you want to talk about music production and composition over craft beer… or if you like basketball as much as I do – let’s chat! And next time I’ll not wait so long to update! Promises.

Who am I?

Nate Madsen is a 13 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SGI for 2.5 years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with him here: https://madsenstudios.com/contact/

As some of you know, I’ve been working with Glass Bottom Games now since 2010. We’ve been off making odd, quirky and fun games which has been slowly growing a following. Our latest project, SkateBird is now featured on the front page of Gamasutra!

Totally blown away by this! You can read the article here.

Megan Fox, the founder of Glass Bottom Games has a real knack for finding highly unique, different and creative niches for our games to live. Working with her has been a complete blast. I’m very excited by the reception of Skatebird so far and am eager to get the game out to the public once it’s ready.

Go check out the announcement trailer for the game below and stay tuned for more updates!

WHO AM I?

Nate Madsen is a 13 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SGI for over two years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. And he’s considering taking up the bagpipes and really enjoys craft beer. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with him here: https://madsenstudios.com/contact/

A bird… riding a skate board?

When Megan Fox of Glass Bottom Games approached me with her next game idea of a bird riding a skateboard, I was more than intrigued. It’s called Skatebird. Once I saw some of the gameplay and how cute the bird was skating around, doing grinds, a frontside or an ollie I knew this was something special. This is also the first time that Megan and I have stepped away from the chiptune fusion idea and, instead, are focused on low-fi hiphop meets jazz meets birdcalls. This was Megan’s idea and I think it’s brilliant! Combine voice over samples that give facts about birds mixed in with some bird calls on top of the music.

While still early in the process, this soundtrack is proving to be one of the most unique ventures I’ve taken so far in my career. Skatebird feels funny, cute, quirky and very interesting as well! The response so far has been very positive and I’m really excited to see how Skatebird turn out! So check out the full version of the track used in the teaser trailer – I hope you enjoy it!

WHO AM I?

Nate Madsen is a 13 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SGI for over two years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. And he’s considering taking up the bagpipes and really enjoys craft beer. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with me here: https://madsenstudios.com/contact/