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Mellow Birds & Update

It’s been too long since I’ve done an update! So here goes!

Glass Bottom Games’ newest project, SkateBird, got a nice write up in Wireframe, Issue 11. The author was kind enough to include a little blurb about the music!

Wireframe's write up about SkateBird - a new game being developed by Glass Bottom Games with music by composer/sound designer, Nathan Madsen.

SkateBird has been a very unique project for me – taking me into places I’ve not been as an artist yet. I’m using methods new(er) to me and the reaction to the music has been very, very positive! I’m thrilled by this and it’s pushing me forward to keep trying new stuff and seeing what else is possible with SkateBird and it’s soundscape.

If you want to hear the title track, go here: https://www.youtube.com/watch?v=l4jbxWUXvek

There’s been more music added to the OST but it’s not released yet so hang tight. Once more stuff is made public, I’ll be sure to update you all.

What else is happening?

In other news, the move into our new house is basically complete… minus a box here or there. 😛 Today I’m hoping to put up the new acoustic panels for my studio and then I’ll share some pics soon-ish. One thing at a time!

Outside of freelancing, I’m still working at SGI and loving it! They’re treating me very well and I love what I do and who I get to work with! I’m also confirmed for the Inside:Outside Saxophone retreat later this summer and very excited about that! I’ve been spending a lot more time on my horns in preparation for that event. Should be a great opportunity to grow and learn some more about the saxophone and music in general. My vlogs have slowed down with the house move and some travel for work but I’ve got some plans and will be returning to that soon.

If you need custom audio for your film or game or if you want to talk about music production and composition over craft beer… or if you like basketball as much as I do – let’s chat! And next time I’ll not wait so long to update! Promises.

Who am I?

Nate Madsen is a 13 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SGI for 2.5 years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. He’s currently living in Austin, TX and his is favorite color is green. You can get in touch with him here: https://madsenstudios.com/contact/

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Working to Picture: When the Edit Changes

In this video tutorial, I discuss how to address edit changes to the film after you’ve already begun writing music to it. While we’d all love to work to 100% locked picture edit but in many cases, that’s just not realistic. There always seems to be, at least, a few changes to the film. I chose to use the You Again web series, which I scored, as an example of using this workflow. I found it really helped and I hope it does the same for you. For more info on You Again go here: http://youagainwebseries.com/ and for more info on me and my work, go here: http://madsenstudios.com/.

Excuse the mic – I ended up using my webcam mic in this video. Even with clean up, it doesn’t sound as good as my studio mics do. Not making that mistake again! I hope you enjoy it!

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Post mortem – Photosynthesis

Post mortem – Photosynthesis

I just did a recent post mortem on a hybrid track I composed/produced called Photosynthesis. In this video, I discuss the various sample libraries used and how I have my session set up. I show each sound element by itself, with and without effects applied and then show how the end product sounds. Other topics in this video include automation as well as side chaining compression to make drum impacts sound larger in the mix.

You can hear the whole track here: https://www.youtube.com/watch?v=ZLsYKFpO3-M This track is currently available for license. As I get more time, I’ll be doing more of these videos to share tricks and tips on audio production. If you have a specific question, I’d love to see how I can help answer it!

If you need custom audio, hit me up!

Bio:
Nate is an established composer/sound designer, based in Cedar Falls, IA. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow.

Some more music for an iPhone game (April 25th 2010)

I just posted some music for Azukisoft’s Bubble Buster which will be released soon on the iPhone. The music needed to be very laid back, soothing and somewhat acoustic in nature so I used two guitars, piano, bass and drumset along with several synths to help create atmosphere. To check out some of the music click here!