The good folks at Dual Screens Podcast, Andreas Asimakis and Stephen Fontana, asked me to join them for their next episode of Dual Screens Podcast. It was an absolute blast! The interview talked about my start in game audio, working on Skatebird and what it’s like to be an audio professional as well as pineapple on pizza. You know, the hard stuff! You can check out the podcast here:


I can’t talk too much about it right now but I was also able to take part in a film documentary about my work in game audio. The film is still in the works and isn’t announced or out yet so details are scarce. More on that soon! There’s also another interview that I have on the books that will be happening later this month. More on that once the interview is done and made public. Side note: interviews are definitely a new thing for me and I’m trying to get more comfortable doing them – but it’s definitely exciting and fun!


One of the new mini-games that is featured in SciPlay’s Goldfish is Tiki’s Island Hop! I was very pleased to do the music as well as sound design for this feature and am super pumped to see it go live! For the music we needed Polynesian themed tracks so I played in a bunch of percussion, mallets then recorded live ukulele (of which I’m only passible as a player)! Then I added some vocal stacks of me during the break. The music and artwork changes as you get deeper into the mini-game and progress to other islands. There are four different tiers of music altogether and this demo just highlights the base tier. Go give it a spin! Get the game here: or play it online at:

I’m quite proud of how it turned out and wanted to share. Hope you enjoy it!


I also deviated from my normal vlog approach and did an overview on compression and showed a few ways to understand the various controls of compressor as well as how to look at the waveforms to deduce what the compressor is doing to the signal. I hope it’s helpful! Check it out below:


I’m in the final stretch on a huge side project that I’ve been working on for the past few months. Lots of evenings and weekends spent working on this and I’m so eager to see how the public responds to it. I can see the light at the end of the tunnel… and I don’t think it’s a train. Here’s hoping! More on this project and my involvement in it once things are made public!


Nate Madsen is a 14 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SciPlay for 3+ years and has been running Madsen Studios LLC since 2005. Some of his freelance projects include SkateBird as well as providing sound design, mixing and mastering audio FUNimation anime trailers. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. There’s also the chocolate addiction. He’s currently living in Austin, TX and his is favorite color is green. He’s also trying to increase the number of push ups he can do at one time. You can get in touch with him here:

It’s been a crazy week and I’d hoped to update the website about five days ago with some news. Such is life. I was extremely honored to be interviewed by Create Loud, a podcast by Rachel Robison and Cody Crabb. We discussed the value of mentoring – for both the mentee and the mentor! We also discussed various aspects of the game and film audio industries as well as how to best collaborate with clients.

Also my own vlog, Madsen’s Musings now has seven episodes out! Episode eight has been filmed and just needs to be edited. I’ve really enjoyed putting this vlog together and I hope others have enjoyed it as well.

Finally, I’m just about finished up with doing sound design for a top-down 8-bit retro shooter project (more news coming soon on that front) and will be starting music for another puzzle video game in about a week. All while working full time at SGI and still freelancing for various saxophone gigs. Crazy times – but I love it. I still have some space should anyone need music or sound for their next project. So get in touch if you do!

Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow. He’s also quite fond of fancy beers.