Ouija: Board of Fortune is one of the recent slot games SGI released which features my music and sound design. So often I have to write in an upbeat, peppy, happy manner, so it’s refreshing when I get to take a stroll on the dark(er) side of things! The artwork has a very gothic feel with a supernatural undercurrent so I wanted my music to give a sense of foreboding, slight dread mixed with action. Check out the demo here: https://youtu.be/2vkiuic_U-8
My friend Logynn B. Hailey did the artwork and I thought she killed it! You can see more of her artwork here: https://www.behance.net/logynn-b-hailley. You can play the slot currently on the Goldfish App: https://www.facebook.com/GoldFishCasinoSlots/ and it will be out on other SGI casinos in the future.
Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow. He’s also quite fond of fancy beers.
World of Pixels is a brand new song for everyone’s Friday!
It’s an ambient, peaceful, electronic track that I wrote recently for fun. It’s available for licensing currently. One thing I really enjoy about this piece is how the melody evolves each time it’s stated. It’s never repeated the same way. Either a new instrument joins in, new chords support it or the melody notes themselves change. I like using the visuals of pixels in the title because they can be both harsh, jagged and beautiful and smooth.
Using low-fi, chip-tune like sounds is a challenge as they can be really harsh around the edges. But when produced differently, they can be quite beautiful and smooth. I hope you enjoy the song!
Here’s the main theme to Of Love and Sorrow, a new game being developed and published by Niels Bauer Games. Madsen Studios LLC – an Austin, TX based audio company, was hired to compose the music for the trailer and the game itself. It was really fun to write the music for a civil war, text game. For this theme I wanted to capture the grand, epic conflict while also showing some of the more tender moments of the game. In a way, this piece harkens back to Civil War epic soap operas that I saw on TV as a child in the 80’s. Check out the music and the game, once it’s made live!
Please reach out if you need original music or sound design for your next project. I’d love to help out!
Several years ago, I had the pleasure of composing music, producing sound effects and creating voice overs for a cute game called Ninjatown: Trees of Doom! (Go get it, it’s FREE!) My wife was kind enough to play the ninja. You don’t really die in the game but we needed some funny sounds for when your turn is over. Check out what we came up with!
I started this track a few weeks ago when it was about 2 degrees outside and snowing hard. It was released yesterday when it was quite a bit warmer, 30 degrees, but still snowing. So yeah, many of us are looking forward to summer! I’m on the tenor sax, Ken McGill is on trumpet/fluegelhorn and Travis Vance is on bass. Composition and production by me. I hope you enjoy it!
This track was written for Disney’s Threads of Mystery, a social, hidden object game on Facebook. Later I hired the amazing John Rodd to mix it. The track’s aim was to convey the magic, excitement and mystery of a movie set. I hope you enjoy it!
I’m pleased to announce my involvement in The Mortal Instruments: City of Bones Official Game which is being developed by Playfirst. Madsen Studios LLC was tasked with producing sound design and some of the music for the game! It was a blast! Here’s one of the tracks: