So I know I updated this blog just a few days ago but those two short films I worked on have now launched. Peter Sapira reached out to me after having a mutual contact (from 2014!) referred me to him. He needed some audio clean-up, leveling out, mixing and mastering. The two short films he sent me were immediately engaging, entertaining and funny! Working with him was a pure blast and I’m very happy with how they turned out! Take them out for a quick spin (they’re really short) – and please note – a little bit of rough language if you have young-uns around – but nothing horrible! PG-13 or so. 😛 Enjoy!

Man, does this hit home for anyone else, or is it just me? I cannot tell you how many times, during a “conversation” with Sarah where my tiny voice says “don’t say that, don’t!” and then my dumb self says “and one more thing…” It NEVER ends well. 😛 Relationships are hilarious sometimes, right?!

We’ve all worked with someone like this. Maybe I AM someone like this. Surely not, though, right? Right? I mean, I don’t ever go on and on and on about something without an ending in sight. I mean, sure I elaborate sometimes but that’s only because I…. (voice just gets softer and softer during fade out)

Man I LOVE working in film and hope to do more of it in the future! Do you have a film that needs some music? Or sound design? Or perhaps a mix? I’m here and ready to take part! Hit me up.


Another Anime trailer I did with FUNimation has launched – Black Clover: Season Two, Part Two Trailer. To be completely honest, all I know about this show is what I saw in this one trailer. So I don’t know a ton about it but it certainly looks interesting and I’ve heard it has quite the following! I’m always excited to get to work with FUNimation on another trailer as it always teaches me how to solve various audio issues when doing sound design or mixing and mastering. I hope you enjoy it!


It’s always fun to share film work as I don’t do it nearly as often as I’d like. Plus, I have several more things in the works that should be made public soon-ish. Also I have a few more vlogs I’m planning on shooting and airing once I can get some time to breathe. In the mean time it’s just work-work-work, wrestle with the kids, eat queso and dream about making some more BBQ. ( I recently ordered an offset smoker and I cannot wait for it to arrive.) In between all of that, my wife are slowly catching up on Parks and Recreation. What are you doing to stay busy and entertained during this strange time? I hope you’re all doing well, staying safe and getting the most you can during quarantine.


Nate Madsen is a 14 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SciPlay for 3+ years and has been running Madsen Studios LLC since 2005. Some of his freelance projects include SkateBird as well as providing sound design, mixing and mastering audio FUNimation anime trailers. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. There’s also the chocolate addiction. He’s currently living in Austin, TX and his is favorite color is green. He’s also trying to increase the number of push ups he can do at one time. You can get in touch with him here:

The third episode of Madsen’s Musing vlog is now out!

Watch it here!

This episode discusses the importance of having a system to help you have the best odds when freelancing, networking and practicing. Madsen’s Musings is a new vlog series that I’m putting out on a (hopefully) weekly basis. This series will cover various topics including how to break into the industry, working with clients and how to balance work/life balance among many other subjects.

If you like what I’m doing with this vlog, please consider subscribing! If you have questions or topics you want me to cover – shoot me a message! I’d love to help out. And if you want to learn more about me and my work – just reach out!


Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow. He’s also quite fond of fancy beers.

It’s been a good long while since I’ve updated this site! Sorry about that!

So some news – we’re moving BACK to Austin, TX. SGI is relocating me to the Austin branch to assist with audio needs down there and this will put us much closer to our families again. It’s a generous and amazing offer from SGI and we’re thrilled to accept it. Leaving Iowa will be bittersweet because it’s been a wonderful place for our family. Great people – beautiful nature and some really great places to eat! Moving, especially across multiple states, is never easy. So good thoughts, positive vibes and plenty of chocolate donations would be greatly appreciated! 😛

Also I’m still busy writing music and producing sound for SGI as well as freelancing on a film project as the sound designer and mixer, finishing up Spartan Fist’s music and audio as well as finishing up a few other unannounced projects on the side. Busy times! Below are two of my more recent releases – Treasure of Cortez and Monopoly Colossal Boardwalk. I hope you enjoy them!

Much more music and sound to come as things continue to be made public. Madsen Studios LLC will take a break in a few weeks with all of the moving craziness but we’ll be back in business once we’re settled in Austin! If you need audio – hit me up. I’d love to chat with you.


Nate Madsen is a 13 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SGI for almost two years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. And he’s considering taking up the bagpipes. He’s currently in Cedar Falls, IA but, if you’re read this post above, you now know he’s moving back to Austin, TX. His favorite color is green.

Start your Monday morning off right – with some new jazz by Nathan Madsen! 😛

This is, perhaps, my favorite track I did while at Beecave Games! It’s a jazz theme much in the style of those 1930’s cartoons. I really enjoyed working on this one and I’m quite proud of it (both in regards to the composition and the production). Devin Lawson did the great artwork. This theme isn’t released yet – at least not currently – but I was able to get permission to post the music to my demo reel.

Wanna see more of Devin’s great artwork for this theme? Go here:

Need some audio work from me? Get in touch!
As always, thanks for the comments and listening!

Egads!!!! An update!

Sorry for being away for so long. I’ve been super busy writing music and producing sound design for my day job at BeeCave Games. But I do get a chance to do some side work here and I wanted to share something new with you all. Including this update featuring a new cartoon theme by yours truly!

This was my take on a cartoon show title theme. Something for kids around 1-3 years of age. Having a young kiddo, I get to watch these kinds of cartoons A LOT. I mean…. A LOT! 🙂 I didn’t end up getting the gig but I had a lot of fun recording guitar, clapping, whistling and playing in everything else! Currently available for licensing. Want more info? Contact me!

Over the new few months I’m hoping to release some more music and I’ll share it with you all. I hope you’re doing great and enjoying the new year so far!

Anyone who knows me knows that I’m passionate about food. Love the stuff. I like being around it, eating it, discussing it, smelling it and dreaming about it. Yes, I’ve had food dreams, what of it? Only in the last ten years or so, I’ve become more passionate about actually cooking food. Before that it was making meals as quickly and easily as possible…. or paying someone else to do that part for me. With much of the US huddled under snowing skies, including here in Austin, one of my favorite winter time meals comes to mind: stew.

What makes a great stew is the right ratio of ingredients, mixed together over the right amount of time. Stew, at least good stew, isn’t something you make super duper fast. So why am I writing about stew on my audio production page? It’s because of how often we, as composers and audio professionals, push audio content out the door SUPER fast. Sometimes this is out of necessity. Client calls and needs four cues by…. tomorrow morning. I’ve been there. I’ve done that. There’s definitely a skill and virtue to working fast and being able to just…. CREATE… without getting in the way of yourself. But there’s also a great deal of value to “living with something for a while.” “Letting it stew.” These are both phrases I’ve heard several audio directors use in the past.

We’ve all had moments of furious creation, where the art just flows out of us. It’s a great feeling and something that you should ALWAYS capitalize on! But for those more “regular” sessions where you’re not super inspired, I’ve found giving the audio some time to stew is useful and invigorating. Currently, I have two situations where I’ve had to let things “stew” longer than I normally would. One situation was recording several live musicians for a new track that still hasn’t been released yet. On top of that, I’m taking composition/production lessons (something I strongly urge everyone to do!) and I want to get some additional input before publishing the piece. As a result, I’ve lived with this piece much longer than normal for me. It’s made me re-evaluate and tweak certain parts of the work. Even my process and approach to that piece. All of this is making a strong impact. The other situation was for a HOG (hidden-object-game) that’s taking longer than the producer first thought it would (huge shocker there, I know!).

While letting something “stew” and “living it with” – you might find your ingredients were a bit off. Maybe your chorus is too weak? Maybe your voice leading is cluttered? Maybe your production is too static? Or maybe everything is just about perfect and you’ve confirmed it by letting your ears and mind rest before pushing the publish button. I’ve found that I do a lot of thinking about my music and audio outside of the studio. While I’m working out, running, doing chores or just watching TV. The problems I’m working out in the studio are always in the back of my mind. And often the solutions don’t come to me during my studio time. It reminds me of the quote from Hans Zimmer to his assistant about “working too fast” and missing some of the finer details.

Here’s what I’m NOT advocating: endlessly tweaking and “fixing” a piece. We’ve all been there. It can become an endless cycle. Eventually you do have to let go of your babies. And perhaps this article is coming about because so many of my clients, writing me today, want their audio done… yesterday. If not the day before. Everything’s a rush. But where possible, take it a bit slower when creating your audio. Consult an outside voice (see my previous entry “Letting Others In”) and when you’ve done a solid job of considering your work – release it to the world. Rest assured, young(er) composers, you get better and faster at creating good audio the longer you study it.

So how do you apply this in a real-life situation? Well, to be honest, it’s not always possible. But if you have a good relationship with a client, where they trust you, then you could say “hey, why don’t we try this out for a bit? If it works – great! If not, I’ll fix it.” It doesn’t always happen. Many of my clients need the audio as quickly as possible and don’t want to spend much time (and effort) implementing different options of audio content. They just want it to work. I don’t blame them for that. But if you get on with a project early enough or work with a client who does want to invest that time and energy into the project’s audio – seize that opportunity!

TL;DR – When and where possible, give yourself time to reflect on your audio work before rushing it out the door. The results might just surprise you.

Go make some noise.

This track was written for Disney’s Threads of Mystery, a social, hidden object game on Facebook. Later I hired the amazing John Rodd to mix it. The track’s aim was to convey the magic, excitement and mystery of a movie set. I hope you enjoy it!

I was really honored to compose some of the music for Zynga’s Fairy Tale Twist. This was in association with Orphic Media. Fun, addicting game!

Check it out!