The good folks at Dual Screens Podcast, Andreas Asimakis and Stephen Fontana, asked me to join them for their next episode of Dual Screens Podcast. It was an absolute blast! The interview talked about my start in game audio, working on Skatebird and what it’s like to be an audio professional as well as pineapple on pizza. You know, the hard stuff! You can check out the podcast here: https://ndspodcast.podbean.com/e/nate-madsen-composer-skatebird-the-duel-screens-podcast-31/


I can’t talk too much about it right now but I was also able to take part in a film documentary about my work in game audio. The film is still in the works and isn’t announced or out yet so details are scarce. More on that soon! There’s also another interview that I have on the books that will be happening later this month. More on that once the interview is done and made public. Side note: interviews are definitely a new thing for me and I’m trying to get more comfortable doing them – but it’s definitely exciting and fun!


One of the new mini-games that is featured in SciPlay’s Goldfish is Tiki’s Island Hop! I was very pleased to do the music as well as sound design for this feature and am super pumped to see it go live! For the music we needed Polynesian themed tracks so I played in a bunch of percussion, mallets then recorded live ukulele (of which I’m only passible as a player)! Then I added some vocal stacks of me during the break. The music and artwork changes as you get deeper into the mini-game and progress to other islands. There are four different tiers of music altogether and this demo just highlights the base tier. Go give it a spin! Get the game here: https://www.sciplay.com/games/gold-fish/ or play it online at: https://apps.facebook.com/goldfishcasinoslots.

I’m quite proud of how it turned out and wanted to share. Hope you enjoy it!


I also deviated from my normal vlog approach and did an overview on compression and showed a few ways to understand the various controls of compressor as well as how to look at the waveforms to deduce what the compressor is doing to the signal. I hope it’s helpful! Check it out below:


I’m in the final stretch on a huge side project that I’ve been working on for the past few months. Lots of evenings and weekends spent working on this and I’m so eager to see how the public responds to it. I can see the light at the end of the tunnel… and I don’t think it’s a train. Here’s hoping! More on this project and my involvement in it once things are made public!


Nate Madsen is a 14 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SciPlay for 3+ years and has been running Madsen Studios LLC since 2005. Some of his freelance projects include SkateBird as well as providing sound design, mixing and mastering audio FUNimation anime trailers. On the weekends he likes to be very still and watch the grass grow. He’s considering taking up the bagpipes and really enjoys craft beer. There’s also the chocolate addiction. He’s currently living in Austin, TX and his is favorite color is green. He’s also trying to increase the number of push ups he can do at one time. You can get in touch with him here: https://madsenstudios.com/contact/