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Post mortem – Photosynthesis

Post mortem – Photosynthesis

I just did a recent post mortem on a hybrid track I composed/produced called Photosynthesis. In this video, I discuss the various sample libraries used and how I have my session set up. I show each sound element by itself, with and without effects applied and then show how the end product sounds. Other topics in this video include automation as well as side chaining compression to make drum impacts sound larger in the mix.

You can hear the whole track here: https://www.youtube.com/watch?v=ZLsYKFpO3-M This track is currently available for license. As I get more time, I’ll be doing more of these videos to share tricks and tips on audio production. If you have a specific question, I’d love to see how I can help answer it!

If you need custom audio, hit me up!

A Revelation

 
 
Here’s a short piece I composed for a film project bid. To be honest it came together quite quickly and the “voice” of the film’s story made it easy to find the right sort of music and mood. I was very happy with how things turned out.

Enjoy!

Heading back to GDC (Sept 9th 2009)

I’ll be at Austin GDC Sept 15th through the 18th. This is my third time to attend and it has always proven to be a very effective, educational and fun experience. In addition to attending all of the sessions and round tables, I’ll be assiting in judging this years Iron Composer Competition since I took first place in last year’s event. It should be a really fun time! Also 3 Common Mistakes Young Sound Designers Make – Part 2 has now been posted!

Some new music (August 2nd 2009)

I’m happy to announce the release of Hero Defense, a new iPhone game for which I composed the project’s music as well as the sound design. The game is being published by Brilliant Worlds. If you have an iPhone or iPod touch, then you really should check this fun game out! You can hear a two of the tracks by clicking the link below!