It’s been a good long while since I’ve updated this site! Sorry about that!
So some news – we’re moving BACK to Austin, TX. SGI is relocating me to the Austin branch to assist with audio needs down there and this will put us much closer to our families again. It’s a generous and amazing offer from SGI and we’re thrilled to accept it. Leaving Iowa will be bittersweet because it’s been a wonderful place for our family. Great people – beautiful nature and some really great places to eat! Moving, especially across multiple states, is never easy. So good thoughts, positive vibes and plenty of chocolate donations would be greatly appreciated! 😛
Also I’m still busy writing music and producing sound for SGI as well as freelancing on a film project as the sound designer and mixer, finishing up Spartan Fist’s music and audio as well as finishing up a few other unannounced projects on the side. Busy times! Below are two of my more recent releases – Treasure of Cortez and Monopoly Colossal Boardwalk. I hope you enjoy them!
Much more music and sound to come as things continue to be made public. Madsen Studios LLC will take a break in a few weeks with all of the moving craziness but we’ll be back in business once we’re settled in Austin! If you need audio – hit me up. I’d love to chat with you.
Nate Madsen is a 13 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SGI for almost two years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. And he’s considering taking up the bagpipes. He’s currently in Cedar Falls, IA but, if you’re read this post above, you now know he’s moving back to Austin, TX. His favorite color is green.
Sorry for being away for so long. I’ve been super busy writing music and producing sound design for my day job at BeeCave Games. But I do get a chance to do some side work here and I wanted to share something new with you all. Including this update featuring a new cartoon theme by yours truly!
This was my take on a cartoon show title theme. Something for kids around 1-3 years of age. Having a young kiddo, I get to watch these kinds of cartoons A LOT. I mean…. A LOT! 🙂 I didn’t end up getting the gig but I had a lot of fun recording guitar, clapping, whistling and playing in everything else! Currently available for licensing. Want more info? Contact me!
Over the new few months I’m hoping to release some more music and I’ll share it with you all. I hope you’re doing great and enjoying the new year so far!
Several years ago, I had the pleasure of composing music, producing sound effects and creating voice overs for a cute game called Ninjatown: Trees of Doom! (Go get it, it’s FREE!) My wife was kind enough to play the ninja. You don’t really die in the game but we needed some funny sounds for when your turn is over. Check out what we came up with!
Here’s a “new” track. Rather, here’s a new take on an old track from 2006! I hired Jean Bolger to play the violin tracks and we recorded them at Mark Derryberry’s new studio, Derryberrys Recording Studio. I’ll be honest, the track is still evolving somewhat but this is very close to a finalized version and… honestly, I just wanted to get it out there!
What I’ve tried to convey with this track is a blending of mystery, wonder along with some element of danger or foreboding. You’re in this Lost Forest but you’re not quite sure it’s a good or bad thing yet. Currently, I’ve got three or four more tracks coming down the pipeline once I get all of the parts recorded, produced and mixed. Stay tuned!
Crack the case while being followed by a cute kitty! Hot Tin Roof is one of the most unique projects I’ve been a part of and I’m so excited to finally share it with you! Combining low-res artwork with a film noir style and chip tune/noir jazz tracks and a murder mystery. There’s ton of humor and atmosphere! To learn more about the game and the team behind it go here: Hot Tin Roof Kickstarter