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Spartan Fist is OUT!

What is Spartan Fist?

As the game’s page says: “Fight your way to fame, fortune and glory in this first-person puncher as you work to retrieve the fabled Spartan Fist. Playing as Emma Jones, a down-and-out detective working to earn her keep, you’ll tap your inner badass as you punch dudes so hard they explode. Navigate through an arena that’s different each time you play and delve into a whimsically gritty and colorfully punk pixilated world while fighting your way to the top.”

Steam link: https://store.steampowered.com/app/632170/Spartan_Fist/

You can stream and purchase the soundtrack here:

Spartan Fist is probably one of the most aggressive games I’ve ever scored! It’s a first person puncher for crying out loud! 😛 When Megan Fox, the owner and creative force behind Glass Bottom Games, approached me about Emma Jones and her next adventure, I was definitely intrigued. Like with Hot Tin Roof, where we fused chiptune and noir style jazz together, we knew that we wanted to fuse chiptune music with something. But what? What style would best fit the gritty world of punching dudes so hard they explode?!

The answer, of course, was punk.

Admittedly, punk music wasn’t a style I was super versed in. I’d heard of the Sex Pistols and the Ramones. I’d played Rockband during college. I’d even heard some more modern punk-ish style bands but punk music wasn’t easily in my wheel house. Enter an old friend of mine, Ben Cockerham! Besides being one of NYC’s most dapper dressers and a great guitarist well versed in funk, jazz and many other styles – Ben knew how to make punk sounds. This album wouldn’t have been possible without his help! Thank you Ben! Check out some of his great work here: http://bencockerham.com/music/

The voice of Emma Jones this time is played by Fryda Wolff. She’s been in a lot of cool things that you’ve probably heard of – Trolls The Beat Goes On, Mass Effect: Andromeda and Guardians of the Galaxy: The Tall Tales Series to name just a few. Go check out all of her work here: https://www.imdb.com/name/nm1488849/

Finally Megan Fox has been a pure JOY to work with. It’s rare to find a client that will push you into areas you don’t initially feel comfortable. Or ready for. But she’s just that type of client. The way we work together is pure collaboration and it’s a ton of fun! Check out the game and more of Megan’s work here: http://spartanfist.com/

A quick note about this soundtrack

In the song listing you’ll see “No melody” versions along side “Arena versions” and “Boss fight” versions of songs. Most people know what Boss fight means but “No melody” and “Arena” are a bit more vague. The “No melody” versions appear in the game when you’re going in between arenas. So much of the soundtrack is completely in your face, front and center that we wanted to give the player a little bit of a reprieve (but not too much!) before they re-enter the fray. The “Arena versions” of the tracks are what you’d hear while fighting in the… well… arena. Simple right? For the “Boss fights” we wanted to increase the already high energy to a new level because you’re fighting a boss. This is a big deal. Those bosses are pretty tough… and big.

This soundtrack is completely different from almost anything else I’ve ever done. And I think it fits the world of Spartan Fist very well. I hope you enjoy it. And watch out for the left hook. It can sneak up on ya.

Want to work with me on a project? Reach out! I’d love to partner up with you!

Bio:
Nate is an established composer/sound designer, based in Austin, TX. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow.

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Moving! And two new videos!

It’s been a good long while since I’ve updated this site! Sorry about that!

So some news – we’re moving BACK to Austin, TX. SGI is relocating me to the Austin branch to assist with audio needs down there and this will put us much closer to our families again. It’s a generous and amazing offer from SGI and we’re thrilled to accept it. Leaving Iowa will be bittersweet because it’s been a wonderful place for our family. Great people – beautiful nature and some really great places to eat! Moving, especially across multiple states, is never easy. So good thoughts, positive vibes and plenty of chocolate donations would be greatly appreciated! 😛

Also I’m still busy writing music and producing sound for SGI as well as freelancing on a film project as the sound designer and mixer, finishing up Spartan Fist’s music and audio as well as finishing up a few other unannounced projects on the side. Busy times! Below are two of my more recent releases – Treasure of Cortez and Monopoly Colossal Boardwalk. I hope you enjoy them!

Much more music and sound to come as things continue to be made public. Madsen Studios LLC will take a break in a few weeks with all of the moving craziness but we’ll be back in business once we’re settled in Austin! If you need audio – hit me up. I’d love to chat with you.

Bio:

Nate Madsen is a 13 year industry vet who’s worked in games, films, taught college courses and has performed and recorded in various settings on both piano and saxophone. He’s been with SGI for almost two years and has been running Madsen Studios LLC since 2005. On the weekends he likes to be very still and watch the grass grow. And he’s considering taking up the bagpipes. He’s currently in Cedar Falls, IA but, if you’re read this post above, you now know he’s moving back to Austin, TX. His favorite color is green.

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The View Upon the Horizon

The View Upon the Horizon is a piece that I wrote just for fun! I was playing around with some chord progressions last Sunday and then stumbled upon this melody. The entire piece was written in about 45 minutes and then I hired a great cellist (https://www.fiverr.com/caroteruel) to record the part for me. She nailed it! This is actually an alternate version where the piano part is also a bit more simplified than the first arrangement; which I feel helps the melody breathe a bit more. The piece reminds me of someone looking over a land that they’re about to leave. The future is somewhat uncertain but their honor and duty propels them forward on their quest.

I hope you enjoy it! And, as always, please get in touch with me should you need custom audio for your next project! I always love working with folks!

You can hear the original version here: https://youtu.be/tdcNMfXIvAA

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Savage Planet

I was very pleased to help out with a new Kickstarter for a new boardgame called Savage Planet: Fate of Fantos. This is my second time to work with Imp House Games. The first time was helping out with the music, sound design and mix for their other Kickstarter for Chaos of Cthulhu. This team has consistently impressed me with their creative and fun boardgames!

The Kickstarter is doing very well – already up to over $8K on the second day! Well to their goal of $12,500!

For this video, I produced the music, sound design and mixed in the narration up to the 1:28 mark. Go check out Savage Planet: The Fate of Fantos and please consider backing this awesome board game!

If you’d like to learn more about me and my services, why not reach out?

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Working to Picture: When the Edit Changes

In this video tutorial, I discuss how to address edit changes to the film after you’ve already begun writing music to it. While we’d all love to work to 100% locked picture edit but in many cases, that’s just not realistic. There always seems to be, at least, a few changes to the film. I chose to use the You Again web series, which I scored, as an example of using this workflow. I found it really helped and I hope it does the same for you. For more info on You Again go here: http://youagainwebseries.com/ and for more info on me and my work, go here: http://madsenstudios.com/.

Excuse the mic – I ended up using my webcam mic in this video. Even with clean up, it doesn’t sound as good as my studio mics do. Not making that mistake again! I hope you enjoy it!

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Spartan Fist

Megan and the crew over at Glassbottom Games have been busy making Spartan Fist, a first person brawler that is super fun! You punch dudes so hard, their heads explode. All in super cute pixel art style! For more info on the game, go check out http://spartanfist.com/.

Time to get punchin'

Here’s the awesome trailer with music by yours truly:

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Titanfall: Assault Announced!

Major update!

I’m very pleased to announce that I’ve been helping out as a sound designer on the next Titanfall game for mobile called Titanfall: Assault. Working with Particle City has been a fantastic experience and I’m so excited for the game to finally be announced! Here’s the info from the game website:

Join the fight for The Frontier in this fast and fluid real-time strategy game. Combine towering Titans and agile Pilots to build an unstoppable force.

Put your skills to the test as you assemble the ultimate deck of Pilots and Titans paired into heroic duos. Collect and upgrade dozens of cards including tactical Burn Cards providing powerful battlefield support. Strategize your way to victory over enemy forces in epic PvP battles and compete for glory and rewards on the leaderboards.

Combine and conquer. Unite and destroy. And lead your forces to victory in The Frontier War.

Go register now so you can jump in once the game is live!

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Post mortem – Photosynthesis

Post mortem – Photosynthesis

I just did a recent post mortem on a hybrid track I composed/produced called Photosynthesis. In this video, I discuss the various sample libraries used and how I have my session set up. I show each sound element by itself, with and without effects applied and then show how the end product sounds. Other topics in this video include automation as well as side chaining compression to make drum impacts sound larger in the mix.

You can hear the whole track here: https://www.youtube.com/watch?v=ZLsYKFpO3-M This track is currently available for license. As I get more time, I’ll be doing more of these videos to share tricks and tips on audio production. If you have a specific question, I’d love to see how I can help answer it!

If you need custom audio, hit me up!

Bio:
Nate is an established composer/sound designer, based in Cedar Falls, IA. Aside from making various kinds of noises and music, he also teaches private lessons (saxophone and piano) and performs with live bands. On the weekends he likes to sit and watch the grass grow.

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Photosynthesis – Hybrid Ambient Cue

Here’s an hybrid ambient track that I did while testing out some new sounds and approaches in my studio.

Getting new libraries and trying out new techniques is always super inspiring. It’s at the heart of what makes hybrid writing so much fun. Almost anything goes! I hope it comes through in the music! For this track I wanted to create some interesting textures that feature a decent amount of movement. I also wanted the orchestration to grow and increase up to a climatic point and then leave the listener’s mood somewhat ambiguous. Does the song resolve on a positive note or is there still some drama hidden below the surface? I hope you enjoy the track! The music is currently available for license.

I’m still doing my day job at SGI as a senior composer/sound designer and freelancing at nights. On the weekends, I fight crime while wearing spandex. It’s a living! Need custom audio for your next project? Get in touch!

Hope you enjoy the new track!

– Nate

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The Big Move to Cedar Falls, IA!

Back in Sept of this year, my family and I moved from Austin, TX up to Cedar Falls, IA so I could begin working for Scientific Games Interactive. For those not in the know, SGI (https://www.sginteractive.com/) is one of the largest and most successful virtual casino gaming companies in the world! Currently over 9,000 employees! I was honored to accept the position of Senior Composer/Sound Designer at this prestigious company. Making a big move across the country is always interesting and while we certainly miss our friends and family in Texas (as well as all of the BBQ and Tex-Mex) we’re loving life here in Cedar Falls! Nothing I’ve worked on has been released publicly yet but I’m eager to share some of the work I’ve been doing with SGI once it’s made live!

BTW, I’m still freelancing, so hit me up if you have a project that needs audio. Also stay tuned for some announcements of some of the side projects I’ve been working on lately! Happy holidays and Merry Christmas.